Here's the full version of the cover image in the last post. Full 4096x4096 image linked in the read more section.
Updated version: 4K Image Download (7.2 MB)
Original: 4K Image Download (7.6 MB)
Feel free to use this wallpaper for anything, distribute it wherever and crop it as needed for your devices.
This is somewhat of an inferior version of this image compared to some more tweaks I've made since finishing up the color work on this one. I don't really want to wait around to post it, so it'll have to be this version for now. I can update this post later with the new one.
The new version is much more vibrant than the original because I switched to the Khronos PBR Neutral view transform setting instead of AgX. While AgX is good for photoreal renders or things you want to behave similar to reality, it takes a lot more work to get your renders looking as saturated as the materials defined them as. This is because of the normal expected behavior of both AgX and the old Filmic transforms in Blender. So I found myself doing more work to need to reverse what AgX did to my intended look. A reminder from my boyfriend helped me remember the Khronos PBR Neutral tonemap and what its purpose is. Basically it just does less fiddling with the rendered colors, keeping them closer to what the materials say they should be. You can read up on it in the Blender Manual.
This image unintentionally became sort of an experiment in color grading my renders, something that is probably a bit difficult to do 'properly' with the shitty monitors I use on a daily basis and my lack of understanding. Most of my stylistic choices in my other work avoid needing to have super accurate or even vibrant colors since they're usually moody, dark, brownish red colors. I don't think it's entirely necessary to know all the ins and outs of color science and whatnot right now, but there's also no harm in learning more about how to make things look the way you intend them to. Using blender's built in RGB scope helps to get a more objective look into the values present in the image. I'm still trying to figure out how to maximize saturation without distortion though. This little experiment has definitely been good learning.