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    <title>Home - art</title>
    
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    <subtitle>Xol&#x27;s Blog</subtitle>
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    <updated>2026-07-30T00:00:00+00:00</updated>
    <id>https://caprine.company/categories/art/atom.xml</id>
    <entry xml:lang="en">
        <title>Threshold</title>
        <published>2026-07-30T00:00:00+00:00</published>
        <updated>2026-07-30T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/threshold/"/>
        <id>https://caprine.company/threshold/</id>
        
        <summary type="html">&lt;p&gt;A Blender render and ambient song inspired by Halo 2&#x27;s The Oracle mission.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;threshold&amp;#x2F;threshold-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;threshold&amp;#x2F;threshold-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;A Blender render and ambient song inspired by Halo 2&#x27;s The Oracle mission.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;threshold&amp;#x2F;threshold-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;threshold&amp;#x2F;threshold-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;This is a really cool mission in Halo 2, you go to a gas harvesting facility surrounding the gas planet Threshold, which is also the planet near the ring you are on in Halo 1. This render and this ambient song were inspired by the vibe I got playing the game again recently, with my imagination influencing and emphasizing the parts i really enjoyed about that.&lt;&#x2F;p&gt;
&lt;p&gt;Halo has so many awesome scenes and structures. A lot of the Forerunner structures you visit in the games leave you really wondering how or why they were created. There isn&#x27;t much info given in the game itself, but there is enough to make me curious how this station is hanging from a cable, and to ask myself why. Then I just start to imagine all the ways and reasons why that&#x27;s the case. Big fan of Halo&#x27;s art style, it&#x27;s very inspiring to me.&lt;&#x2F;p&gt;
&lt;p&gt;So feel free to download this song I made and give it a listen, I like it a lot.&lt;&#x2F;p&gt;
&lt;a href=&quot;&#x2F;sounds&#x2F;threshold&#x2F;xol-threshold.mp3&quot; title=&quot;Download MP3&quot; download&gt;
  Higher quality MP3 download:
&lt;&#x2F;a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;div  class=&quot;audioplayer-container&quot;&gt;
  &lt;div itemprop=&quot;flexContainer&quot;&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;div class=&quot;audioplayer-embed&quot;&gt;
        &lt;p itemprop=&quot;audioWarning&quot;&gt;⚠︎  AUDIO VOLUME HAZARD, CHECK VOLUME  ⚠︎&lt;&#x2F;p&gt;
        &lt;audio controls&gt;
          &lt;source src=&quot;&amp;#x2F;sounds&amp;#x2F;threshold&amp;#x2F;xol-threshold-lowquality.ogg&quot; type=&quot;audio&amp;#x2F;ogg&quot;&gt; Your browser does not support the audio element.
        &lt;&#x2F;audio&gt;
      &lt;&#x2F;div&gt;
    &lt;&#x2F;div&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;div itemprop=&quot;itemBox&quot;&gt; this audio embed is still WIP.&lt;br&gt; Click the cover art to download!&lt;br&gt;&lt;sub&gt;it&#x27;s free&lt;&#x2F;sub&gt;
	  &lt;hr&gt;
	  Title: 
	  &lt;b&gt;Threshold&lt;&#x2F;b&gt;&lt;br&gt;
	  Album: 
	  &lt;b&gt;Threshold&lt;&#x2F;b&gt;&lt;br&gt;
	  Year:
	  &lt;b&gt;2026&lt;&#x2F;b&gt;&lt;br&gt;
      &lt;&#x2F;div&gt;
    &lt;&#x2F;div&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;a href=&quot;&amp;#x2F;sounds&amp;#x2F;threshold&amp;#x2F;xol-threshold-lowquality.ogg&quot; download&gt;&lt;img src=&quot;&amp;#x2F;images&amp;#x2F;threshold&amp;#x2F;threshold-cover.jpg&quot;&gt;&lt;&#x2F;img&gt;&lt;&#x2F;a&gt;
    &lt;&#x2F;div&gt;
  &lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;br&gt;
&lt;p&gt;stay safe, help your friends and keep making things.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Abstract Collection 7-2-2026</title>
        <published>2026-07-03T00:00:00+00:00</published>
        <updated>2026-07-03T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/abstract-art9/"/>
        <id>https://caprine.company/abstract-art9/</id>
        
        <summary type="html">&lt;p&gt;A handful of random abstract pieces made with Blender.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art9&amp;#x2F;combo.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art9&amp;#x2F;combo.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;abstract image of a colorful cassette tape.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;A handful of random abstract pieces made with Blender.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art9&amp;#x2F;combo.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art9&amp;#x2F;combo.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;abstract image of a colorful cassette tape.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Just some cool abstract pics I made with Blender&#x27;s shader editor.&lt;&#x2F;p&gt;
&lt;p&gt;Keep being yourself, keep being weird and making stuff, even if you feel like it&#x27;s pointless.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Why?</title>
        <published>2026-06-23T00:00:00+00:00</published>
        <updated>2026-06-23T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/why/"/>
        <id>https://caprine.company/why/</id>
        
        <summary type="html">&lt;p&gt;Another ambient song thing I made while I was sad.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;why&amp;#x2F;xol-cassette.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;why&amp;#x2F;xol-cassette.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;abstract image of a colorful cassette tape.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Another ambient song thing I made while I was sad.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;why&amp;#x2F;xol-cassette.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;why&amp;#x2F;xol-cassette.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;abstract image of a colorful cassette tape.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Made this song while I was feeling down in the dumps. Also including a remaster of a song I made last year. It was very very quiet, so I made it louder to fit with this new song.&lt;&#x2F;p&gt;
&lt;p&gt;They&#x27;re a bit harsh on the ears sometimes, but there&#x27;s only so much I can do with the shitty recordings I made.&lt;&#x2F;p&gt;
&lt;div  class=&quot;audioplayer-container&quot;&gt;
  &lt;div itemprop=&quot;flexContainer&quot;&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;div class=&quot;audioplayer-embed&quot;&gt;
        &lt;p itemprop=&quot;audioWarning&quot;&gt;⚠︎  AUDIO VOLUME HAZARD, CHECK VOLUME  ⚠︎&lt;&#x2F;p&gt;
        &lt;audio controls&gt;
          &lt;source src=&quot;&amp;#x2F;sounds&amp;#x2F;taped-up-dreams&amp;#x2F;why-cant-i-look-at-you.mp3&quot; type=&quot;audio&amp;#x2F;mpeg&quot;&gt; Your browser does not support the audio element.
        &lt;&#x2F;audio&gt;
      &lt;&#x2F;div&gt;
    &lt;&#x2F;div&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;div itemprop=&quot;itemBox&quot;&gt; this audio embed is still WIP.&lt;br&gt; Click the cover art to download!&lt;br&gt;&lt;sub&gt;it&#x27;s free&lt;&#x2F;sub&gt;
	  &lt;hr&gt;
	  Title: 
	  &lt;b&gt;Why Can&amp;#x27;t I Look at You&lt;&#x2F;b&gt;&lt;br&gt;
	  Album: 
	  &lt;b&gt;Taped up Dreams&lt;&#x2F;b&gt;&lt;br&gt;
	  Year:
	  &lt;b&gt;2026&lt;&#x2F;b&gt;&lt;br&gt;
      &lt;&#x2F;div&gt;
    &lt;&#x2F;div&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;a href=&quot;&amp;#x2F;sounds&amp;#x2F;taped-up-dreams&amp;#x2F;why-cant-i-look-at-you.mp3&quot; download&gt;&lt;img src=&quot;&amp;#x2F;sounds&amp;#x2F;taped-up-dreams&amp;#x2F;cover-tape.jpg&quot;&gt;&lt;&#x2F;img&gt;&lt;&#x2F;a&gt;
    &lt;&#x2F;div&gt;
  &lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div  class=&quot;audioplayer-container&quot;&gt;
  &lt;div itemprop=&quot;flexContainer&quot;&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;div class=&quot;audioplayer-embed&quot;&gt;
        &lt;p itemprop=&quot;audioWarning&quot;&gt;⚠︎  AUDIO VOLUME HAZARD, CHECK VOLUME  ⚠︎&lt;&#x2F;p&gt;
        &lt;audio controls&gt;
          &lt;source src=&quot;&amp;#x2F;sounds&amp;#x2F;taped-up-dreams&amp;#x2F;short-circuit-burnout-remaster2026.mp3&quot; type=&quot;audio&amp;#x2F;mpeg&quot;&gt; Your browser does not support the audio element.
        &lt;&#x2F;audio&gt;
      &lt;&#x2F;div&gt;
    &lt;&#x2F;div&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;div itemprop=&quot;itemBox&quot;&gt; this audio embed is still WIP.&lt;br&gt; Click the cover art to download!&lt;br&gt;&lt;sub&gt;it&#x27;s free&lt;&#x2F;sub&gt;
	  &lt;hr&gt;
	  Title: 
	  &lt;b&gt;Short-Circuit Burnout (2026 Remaster)&lt;&#x2F;b&gt;&lt;br&gt;
	  Album: 
	  &lt;b&gt;Taped up Dreams&lt;&#x2F;b&gt;&lt;br&gt;
	  Year:
	  &lt;b&gt;2026&lt;&#x2F;b&gt;&lt;br&gt;
      &lt;&#x2F;div&gt;
    &lt;&#x2F;div&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;a href=&quot;&amp;#x2F;sounds&amp;#x2F;taped-up-dreams&amp;#x2F;short-circuit-burnout-remaster2026.mp3&quot; download&gt;&lt;img src=&quot;&amp;#x2F;sounds&amp;#x2F;taped-up-dreams&amp;#x2F;cover-tape.jpg&quot;&gt;&lt;&#x2F;img&gt;&lt;&#x2F;a&gt;
    &lt;&#x2F;div&gt;
  &lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;I used my tape machine for both of these tracks, bringing them into the physical world as part of the process. You can do this with software plugins, but I find that using my (mediocre but still useful) hardware is a very fun part of the process that I enjoy doing. There&#x27;s a lot of discussions to be had about gear acquisition syndrome and the mental blockage that capitalism induces in us, but I also find that certain pieces of hardware can be built or located for affordable prices. These pieces of hardware influence what you do with your music in some way, and maybe have personal history for you, but ultimately what matters is just actually going and making music even if you don&#x27;t have gear. You can make music from anything and record it with anything that records. For me though, part of the fun is building my own gear and modifying things I find at the thrift store to make music.&lt;&#x2F;p&gt;
&lt;p&gt;Also I&#x27;ve been working on a lot of stuff behind the scenes, learning a ton about things. I&#x27;ve been busy with college as well, but I still have every intention of uploading stuff here as time goes on.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Concrete and Corundum</title>
        <published>2026-04-26T00:00:00+00:00</published>
        <updated>2026-04-26T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/corundum/"/>
        <id>https://caprine.company/corundum/</id>
        
        <summary type="html">&lt;p&gt;Enjoy this video and song thing I made, linked in the full post.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;corundum&amp;#x2F;conkcreet.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;corundum&amp;#x2F;conkcreet.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;black and white textured image of concrete.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;this pic is completely unrelated to the song, but I needed something to be the cover image for this post.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Enjoy this video and song thing I made, linked in the full post.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;corundum&amp;#x2F;conkcreet.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;corundum&amp;#x2F;conkcreet.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;black and white textured image of concrete.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;this pic is completely unrelated to the song, but I needed something to be the cover image for this post.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Lately I&#x27;ve been accepting more change into my life again, even though changes are a scary thing for me a lot of the time. Making art has been my outlet for a lot of the worry, I just haven&#x27;t had time to upload anything. Rest assured, there will be more to come in the future.&lt;&#x2F;p&gt;
&lt;p&gt;the audio fades in, but be sure to keep your volume in check before playing the video.&lt;&#x2F;p&gt;
&lt;div style=&quot;margin: auto; width: 100%;&quot;&gt;
    &lt;video controls preload=&quot;metadata&quot; title=&quot;Play video:&quot; poster=&quot;&#x2F;sounds&#x2F;corundum&#x2F;cover.png&quot; loop=false width=100%&gt;
      &lt;source src=&quot;&#x2F;sounds&#x2F;corundum&#x2F;xol-corundum.webm&quot; type=&quot;video&#x2F;webm&quot; &#x2F;&gt;
    &lt;&#x2F;video&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;Video edited with Blender.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>A Little Bit of Music</title>
        <published>2026-03-24T22:25:24+00:00</published>
        <updated>2026-03-24T22:25:24+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/3-21-26/"/>
        <id>https://caprine.company/3-21-26/</id>
        
        <summary type="html">&lt;p&gt;I&#x27;ve spent the last couple weeks working on music, resulting in a handful of small songs I feel proud of. This is mostly a playground for me learning the ropes with making my own music.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;3-21-26&amp;#x2F;3-21-26.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;3-21-26&amp;#x2F;3-21-26.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;An abstract piece album cover artwork that says xol and 3-21-26.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;I&#x27;ve spent the last couple weeks working on music, resulting in a handful of small songs I feel proud of. This is mostly a playground for me learning the ropes with making my own music.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;3-21-26&amp;#x2F;3-21-26.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;3-21-26&amp;#x2F;3-21-26.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;An abstract piece album cover artwork that says xol and 3-21-26.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;&lt;strong&gt;Tracklist&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;1 - The Exclusivity Problem&lt;&#x2F;p&gt;
&lt;p&gt;2 - Roboticist&#x27;s March&lt;&#x2F;p&gt;
&lt;p&gt;3 - I See The Vision&lt;&#x2F;p&gt;
&lt;p&gt;4 - Leftovers&lt;&#x2F;p&gt;
&lt;p&gt;5 - Untitled (this one was thrown in last second)&lt;&#x2F;p&gt;
&lt;div  class=&quot;albumdl&quot; itemprop=&quot;albumdl-container&quot;&gt;
  &lt;div itemprop=&quot;flexContainer&quot;&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;div&gt;&lt;span style=&quot;font-size: 22px;&quot;&gt;Free MP3 Download&lt;&#x2F;span&gt;&lt;br&gt;&lt;sub&gt;Click the cover art to start download.&lt;&#x2F;sub&gt;
	  &lt;hr&gt;
	  Album: 
	  &lt;b&gt;3-21-26&lt;&#x2F;b&gt;&lt;br&gt;
	  Genre: 
	  &lt;b&gt;Experimental Electronic&lt;&#x2F;b&gt;&lt;br&gt;
	  Year:
	  &lt;b&gt;2026&lt;&#x2F;b&gt;&lt;br&gt;
      &lt;&#x2F;div&gt;
    &lt;&#x2F;div&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;a href=&quot;&amp;#x2F;sounds&amp;#x2F;3-21-26&amp;#x2F;xol-3-21-26.7z&quot; download&gt;&lt;img src=&quot;&amp;#x2F;sounds&amp;#x2F;3-21-26&amp;#x2F;cover.jpg&quot;&gt;&lt;&#x2F;img&gt;&lt;&#x2F;a&gt;
    &lt;&#x2F;div&gt;
  &lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;I&#x27;ve been playing around learning about how to create music with Reaper, these are the primary results of my efforts the last couple weeks. I made a lot of rough sounding songs earlier as experiments, which I may release later separately. Ever since I was a kid I&#x27;ve wanted to experience the joy of creating music that inspires, and while this is a small step into that direction it does absolutely feel like a proper step. I&#x27;m very proud of myself and I genuinely like these songs I made.&lt;&#x2F;p&gt;
&lt;p&gt;These 4 tracks are also experiments, but more focused on song writing and mixing&#x2F;mastering. Now don&#x27;t get me wrong, these are still amateur creations, but it&#x27;s stuff I feel proud about right now. They are still inconsistent in terms of the sound quality, mix&#x2F;mastering and my writing skills, but you gotta learn somehow.&lt;&#x2F;p&gt;
&lt;p&gt;You&#x27;ll have to forgive me for the inconsistency, Reaper ended up crashing without saving a backup while I was reworking the master for the second time, so this is going to be the original master that I made on the 21st of March. In an effort to stop wasting time on old projects I&#x27;m just going to release them as-is and move on to some new songs where I can use what I&#x27;ve learned from these.&lt;&#x2F;p&gt;
&lt;p&gt;Feel free to download and distribute these songs to people.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Tools used:&lt;&#x2F;p&gt;
&lt;p&gt;Blender and Gimp for cover art&lt;&#x2F;p&gt;
&lt;p&gt;Reaper for music production&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Bits and Pieces</title>
        <published>2026-02-21T09:18:01+00:00</published>
        <updated>2026-02-21T09:18:01+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/trip-hazard/"/>
        <id>https://caprine.company/trip-hazard/</id>
        
        <summary type="html">&lt;p&gt;I&#x27;m willing to bet that this song I made is probably the weirdest thing you&#x27;ve heard today&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;trip-hazard&amp;#x2F;ee2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;trip-hazard&amp;#x2F;ee2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;An image of a hand-made synthesizer. It has 3 knobs and a quarter inch jack output.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;I&#x27;m willing to bet that this song I made is probably the weirdest thing you&#x27;ve heard today&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;trip-hazard&amp;#x2F;ee2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;trip-hazard&amp;#x2F;ee2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;An image of a hand-made synthesizer. It has 3 knobs and a quarter inch jack output.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;this is a really weird song made mostly while I was under the influence of the leaf, but I do like it honestly. It has some interesting parts. Sometimes I get in the mood to just throw shit together in a DAW and play around with effects, I like textures and rhythms.&lt;&#x2F;p&gt;
&lt;p&gt;This isn&#x27;t a super pleasant song to listen to, but clearly I&#x27;m proud of it for some reason. This is not the art that I would make in a perfect world, but this is the art that I can make right now. One of the biggest challenges I&#x27;ve faced in life is getting over perfection. This song wasn&#x27;t made for others to listen to, but I wanna share it anyways. Feel free to download it.&lt;&#x2F;p&gt;
&lt;p&gt;There is lots of inspiration to find in other people&#x27;s weird music too.&lt;&#x2F;p&gt;
&lt;div  class=&quot;audioplayer-container&quot;&gt;
  &lt;div itemprop=&quot;flexContainer&quot;&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;div class=&quot;audioplayer-embed&quot;&gt;
        &lt;p itemprop=&quot;audioWarning&quot;&gt;⚠︎  AUDIO VOLUME HAZARD, CHECK VOLUME  ⚠︎&lt;&#x2F;p&gt;
        &lt;audio controls&gt;
          &lt;source src=&quot;&amp;#x2F;sounds&amp;#x2F;piece-of-mind&amp;#x2F;xol-trip-hazard.mp3&quot; type=&quot;audio&amp;#x2F;mpeg&quot;&gt; Your browser does not support the audio element.
        &lt;&#x2F;audio&gt;
      &lt;&#x2F;div&gt;
    &lt;&#x2F;div&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;div itemprop=&quot;itemBox&quot;&gt; this audio embed is still WIP.&lt;br&gt; Click the cover art to download!&lt;br&gt;&lt;sub&gt;it&#x27;s free&lt;&#x2F;sub&gt;
	  &lt;hr&gt;
	  Title: 
	  &lt;b&gt;Trip Hazard&lt;&#x2F;b&gt;&lt;br&gt;
	  Album: 
	  &lt;b&gt;Piece of Mind&lt;&#x2F;b&gt;&lt;br&gt;
	  Year:
	  &lt;b&gt;2026&lt;&#x2F;b&gt;&lt;br&gt;
      &lt;&#x2F;div&gt;
    &lt;&#x2F;div&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;a href=&quot;&amp;#x2F;sounds&amp;#x2F;piece-of-mind&amp;#x2F;xol-trip-hazard.mp3&quot; download&gt;&lt;img src=&quot;&amp;#x2F;sounds&amp;#x2F;piece-of-mind&amp;#x2F;cover-screw.jpg&quot;&gt;&lt;&#x2F;img&gt;&lt;&#x2F;a&gt;
    &lt;&#x2F;div&gt;
  &lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;</content>
        
    </entry>
    <entry xml:lang="en">
        <title>A Pound of Flesh</title>
        <published>2026-02-11T20:22:13+00:00</published>
        <updated>2026-02-11T20:22:13+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/abstract-art8/"/>
        <id>https://caprine.company/abstract-art8/</id>
        
        <summary type="html">&lt;p&gt;I&#x27;ll be taking it back now.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art8&amp;#x2F;belphegor3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art8&amp;#x2F;belphegor3.webp&quot; style=&quot;width: 75%; margin-left: 12.5%&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Gay pride erupts from the ashes of my christian childhood, like a Phoenix. Birds are also really cool. I should work on that bird robot again.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;I&#x27;ll be taking it back now.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art8&amp;#x2F;belphegor3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art8&amp;#x2F;belphegor3.webp&quot; style=&quot;width: 75%; margin-left: 12.5%&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Gay pride erupts from the ashes of my christian childhood, like a Phoenix. Birds are also really cool. I should work on that bird robot again.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Vent post warning:&lt;&#x2F;p&gt;
&lt;p&gt;Out of Christian hate, I flourish into a gay furry. The Bible is not a holy scripture, it is to justify abuse.&lt;&#x2F;p&gt;
&lt;p&gt;Organized religions and their requirement to abuse and control caused life-long trauma for me and millions of others. The best thing you can do is to just keep being gay as fuck and believe in something that actually truly matters, something that moves you forward. I believe in myself and my art, and that&#x27;s what ultimately saved my life.&lt;&#x2F;p&gt;
&lt;p&gt;In other news, Edmund McMillen&#x27;s Mewgenics came out yesterday, I&#x27;ve already put almost 15 hours into it. Pretty good, he&#x27;s still a cow on a trash farm though. (it&#x27;s a fantastic game)&lt;&#x2F;p&gt;
&lt;p&gt;also just noticed that this definitely has some influence from the Tron poster art since Tron (1982 and 2010) was a cool movie to me as a kid.&lt;&#x2F;p&gt;
&lt;p&gt;Made entirely in Blender&#x27;s shader editor and compositor.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Return Portal</title>
        <published>2026-02-09T12:22:56+00:00</published>
        <updated>2026-02-09T12:22:56+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/abstract-art7/"/>
        <id>https://caprine.company/abstract-art7/</id>
        
        <summary type="html">&lt;p&gt;An ornate portal room, containing the pure essence used for dimensional travel.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art7&amp;#x2F;portal-room.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art7&amp;#x2F;portal-room.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;An ornate portal room, containing the pure essence used for dimensional travel.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art7&amp;#x2F;portal-room.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art7&amp;#x2F;portal-room.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;In this realm many other magical rifts are present, all of which have similar structures around them. It is unclear what purpose this location originally serves, but it is clear that these orbs contain energy which allow for travel between this unearthly hubworld and a more normal physical dimension. Each portal places the traveler in a unique but identical location every time, both entering and leaving. Some of these portals return to Earth, others will lead you to certain death. Some will take you on unimaginable adventures in beautiful alien worlds.&lt;&#x2F;p&gt;
&lt;p&gt;This is more of a shader material fun project than hardcore modeling, I like how it looks.&lt;&#x2F;p&gt;
&lt;p&gt;I also decided to overhaul the Read More button to be more visible. It should be easier to use on mobile devices for both left and right handed people. I also added the &lt;a href=&quot;&#x2F;keyboards&#x2F;plum-keyboard&quot;&gt;PLUM Keyboard&lt;&#x2F;a&gt; to the keyboard collection.&lt;&#x2F;p&gt;
&lt;p&gt;Thanks for reading, stay safe, try to keep your head up.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Spirals Wallpaper</title>
        <published>2026-02-05T06:21:09+00:00</published>
        <updated>2026-02-05T06:21:09+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cohost-archive/spirals-wallpaper/"/>
        <id>https://caprine.company/cohost-archive/spirals-wallpaper/</id>
        
        <summary type="html">&lt;p&gt;Originally uploaded to Cohost in 2024, now available for your use here.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;metallic-spirals-2048samp_4K.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;metallic-spirals-2048samp_4K.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Additional image in the full post.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Originally uploaded to Cohost in 2024, now available for your use here.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;metallic-spirals-2048samp_4K.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;metallic-spirals-2048samp_4K.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Additional image in the full post.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;metallic-spirals_2-2048samp_4K.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;metallic-spirals_2-2048samp_4K.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;I encourage you to use these images as your computer background if they feel suitable for you.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>A Still Moment Between Chaos and Finality</title>
        <published>2026-02-05T05:39:54+00:00</published>
        <updated>2026-02-05T05:39:54+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/hl1-sdf-fanart/"/>
        <id>https://caprine.company/hl1-sdf-fanart/</id>
        
        <summary type="html">&lt;p&gt;Half life fanart I made using SDF Modeler and Blender.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;hl1-sdf-fanart&amp;#x2F;hl1-blackmesa-charger.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;hl1-sdf-fanart&amp;#x2F;hl1-blackmesa-charger.webp&quot; style=&quot;width: 75%; margin-left: 12.5%&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Half life fanart I made using SDF Modeler and Blender.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;hl1-sdf-fanart&amp;#x2F;hl1-blackmesa-charger.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;hl1-sdf-fanart&amp;#x2F;hl1-blackmesa-charger.webp&quot; style=&quot;width: 75%; margin-left: 12.5%&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;The state of Black Mesa Research Facility in Freeman&#x27;s wake is something I find myself wondering about. Imagine you&#x27;re an injured scientist who fell unconscious during the chaos which Gordon causes. If you&#x27;re &quot;lucky&quot; enough to survive, you would find yourself in a crumbling concrete labrynth. The air is heavy with concrete dust, explosions and fire smoke. This scientist&#x27;s final hours would be spent in this scene, before the complete destruction of Black Mesa with nuclear detonations.&lt;&#x2F;p&gt;
&lt;p&gt;This is an experimental piece to use some of my own models, shaders, and doing all my post-processing in Blender. As much as I enjoy using darktable, it adds a bunch of additional steps to my workflow for creating a finished image. When I&#x27;m making a render I want to keep all my work inside of Blender, nothing worse than needing to dance around between programs. A focus of this project was to heavily use the render passes to create non physically accurate shading for my renders. Sacrifing pure accuracy to reality in favor of a more focused vibe is extremely important to learn. I really love physically based rendering, and I love realism, but I also really love the exagerated realities in the sci-fi I like.&lt;&#x2F;p&gt;
&lt;p&gt;I made the HEV Charger with &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;sascha-rode.itch.io&#x2F;sdf-modeler&quot;&gt;SDF Modeler&lt;&#x2F;a&gt;
SDF Modeler is a free program for creating models using SDF volumes. What this means for artists is that you&#x27;re free to combine and subtract primitives smoothly from each other, without concern for mesh topology.&lt;&#x2F;p&gt;
&lt;p&gt;I find SDF modeling to be a very promising tool in my toolbox. It&#x27;s useful for rapidly developing concepts with as little friction with topology as possible, and the barrier to entry is as simple as understanding how to merge a couple shapes. The output topology of this process is not immediately usable with the subdivision modifier, remeshing it using whatever method works best for you is often required. The dense mesh does make it very easy to sculpt detail into, which is what I did to smash up the base model.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;hl1-sdf-fanart&amp;#x2F;hev-charger-wire.jpg&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;hl1-sdf-fanart&amp;#x2F;hev-charger-wire.jpg&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;output of SDF Modeler, which is easily manipulated with sculpting tools&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;I have experimented with SDF modeling in the past, you can check out my &lt;a href=&quot;&#x2F;friend-finder&#x2F;&quot;&gt;Friend Finder 300&lt;&#x2F;a&gt;, where I used Blender&#x27;s metaballs to create an organic shape.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;strong&gt;additional thoughts on the ff-300 and the term &quot;game-ready&quot; in general&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;If I were to redo the friend finder, I would add a few more small realism details (battery door, status LEDs, ports, a label maybe) and also make more aggresive cuts to the triangle count. It is important to consider the object&#x27;s intended scale and proximity to the viewer when making decisions about the low-poly mesh. For a proper &quot;game ready&quot; model, I think this is a shifting goal.&lt;&#x2F;p&gt;
&lt;p&gt;Something I&#x27;d like to comment on is my use of of &quot;game ready&quot; as a buzzword for certain things I modeled in the last 3 years.&lt;&#x2F;p&gt;
&lt;p&gt;My point here is to acknowledge the fact that I have misunderstood what &quot;game-ready&quot; really means until just within the last couple months. The friend finder 300 wasn&#x27;t that long ago, but even since then my perspectives have expanded on the artistry and skill that dedicated video game artists demonstrate. I wanted to latch onto a term that represented the art that I feel inspired by. While what I made is cool and of good quality, it lacks the fascinating resource-saving tricks that game artists keep in their minds. This knowledge is built up over time and through experience, like anything.&lt;&#x2F;p&gt;
&lt;p&gt;Additionally, game-ready implies a sort of plug and playness with the targeted rendering engines. It would have packed PBR and mask textures, usable UV layouts, UDIMMs, LODs, maybe a rig. These parameters will all change depending on which game you&#x27;ve optimized this for, which engine it&#x27;s rendering in, and maybe even the locations that this object was designed to be rendered in. If we look at the term from the bare minimum perspective, what game ready seems to imply is that the model will probably import into Unity fine. This is the flawed definition of game-ready that I had since the start of my learning 3D art. I admire video game artists, and part of me has wanted to be one since I was a teen, so maybe all of this was me coming to the realization that I have a lot of unfulfilled childhood dreams which are now actually within my reach to make happen.&lt;&#x2F;p&gt;
&lt;p&gt;All of this (my art, but also exsitence) took (and will take) a lot of work, but it&#x27;s absolutely worth it to me. I cannot explain what drove me to actually pick up art for real in 2023-2024, but in a time where I truly felt at my lowest, my mind found respite in Blender somehow. Art is mandatory for our minds, love and expression is what it means to be alive.&lt;&#x2F;p&gt;
&lt;p&gt;a little bit of a 🍃-induced yapping post, but it&#x27;s good to do that. Thanks for reading, if you have animals make sure to give them lots of pets and water.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Abstract Wallpapers</title>
        <published>2026-01-30T22:44:40+00:00</published>
        <updated>2026-01-30T22:44:40+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/abstract-art6/"/>
        <id>https://caprine.company/abstract-art6/</id>
        
        <summary type="html">&lt;p&gt;3 4K wallpapers for you to have and share, made with Blender 5.0&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art6&amp;#x2F;xol-abstract-bg-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art6&amp;#x2F;xol-abstract-bg-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;3 4K wallpapers for you to have and share, made with Blender 5.0&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art6&amp;#x2F;xol-abstract-bg-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art6&amp;#x2F;xol-abstract-bg-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art6&amp;#x2F;xol-abstract-bg-2.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art6&amp;#x2F;xol-abstract-bg-2.webp&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art6&amp;#x2F;xol-abstract-bg-1.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art6&amp;#x2F;xol-abstract-bg-1.webp&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;Thanks for taking the time to check it out.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Dreams of a Better Place</title>
        <published>2026-01-11T22:50:50+00:00</published>
        <updated>2026-01-11T22:50:50+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/a-better-place/"/>
        <id>https://caprine.company/a-better-place/</id>
        
        <summary type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;a-better-place&amp;#x2F;render5.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;a-better-place&amp;#x2F;render5.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;a-better-place&amp;#x2F;render5.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;a-better-place&amp;#x2F;render5.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Happy new year to everyone&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Fox</title>
        <published>2025-12-21T19:48:46+00:00</published>
        <updated>2025-12-21T19:48:46+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/ba10cubes-2025/"/>
        <id>https://caprine.company/ba10cubes-2025/</id>
        
        <summary type="html">&lt;p&gt;Made for the &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;blenderartists.org&#x2F;t&#x2F;10-cubes-2025-gentle-edition&#x2F;1623167&quot;&gt;blenderartists.org 10 Cubes Challenge&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;ba10cubes-2025&amp;#x2F;prismatic-fox.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;ba10cubes-2025&amp;#x2F;prismatic-fox.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;stylized orange colored fox image.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;For the &amp;#x27;animals&amp;#x27; prompt.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Made for the &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;blenderartists.org&#x2F;t&#x2F;10-cubes-2025-gentle-edition&#x2F;1623167&quot;&gt;blenderartists.org 10 Cubes Challenge&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;ba10cubes-2025&amp;#x2F;prismatic-fox.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;ba10cubes-2025&amp;#x2F;prismatic-fox.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;stylized orange colored fox image.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;For the &amp;#x27;animals&amp;#x27; prompt.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;The Blender Artist&#x27;s forum is not perfect, but events like the 10 Cubes Challenge are something that I view as a massive positive in the world of art, and the forum specifically. This is a no-stakes &#x27;challenge&#x27; where you make one (or more) of the 10 prompts, with the primary restriction that it must be made with 10 cuboids. The rules are simple and flexible; This is a simple challenge meant to inspire.&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;p&gt;I highly recommend that &lt;strong&gt;everyone&lt;&#x2F;strong&gt; try the 10 cubes challenge. Like the organizer says, &lt;blockquote&gt;&quot;If you are tired and worn out, just take a little bit of time and do one prompt. Any prompt at all. You can just make one up too… Limit yourself to 10 cubes and make an art. You will feel better when you are done, You might even want to make another art.&quot;&lt;&#x2F;blockquote&gt;&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;p&gt;As a blender artist of about 3 years currently, this challenge is an excellent way to bring back the simple fun of modeling for me. For a beginner, this is a realistically achievable challenge that you can do just to have some real and basic fun with modeling and composition.&lt;&#x2F;p&gt;
&lt;p&gt;How do you make a shape with only 10 cuboids? What embellishments do you add to the basic cubes to spruce up the final render? There&#x27;s a lot of creative ways to add details into the model when you completely restrict your access to the modeling aspect of Blender.&lt;&#x2F;p&gt;
&lt;p&gt;The 10 cubes challenge allows you to dip into things you may rarely use or have never used at all before, but it also allows you to do the bare minimum and still feel good about something you composed and rendered yourself.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;ba10cubes-2025&amp;#x2F;screenshot.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;ba10cubes-2025&amp;#x2F;screenshot.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;screenshot of blender.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;I technically bent the rules a bit to fit my goals, but that&#x27;s the whole point of the challenge anyways. Give it a shot, have fun, and share your art.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>TO-92 Transistor</title>
        <published>2025-12-08T04:49:12+00:00</published>
        <updated>2025-12-08T04:49:12+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/2n3904-model/"/>
        <id>https://caprine.company/2n3904-model/</id>
        
        <summary type="html">&lt;p&gt;Some music and some blender&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;2n3904-model&amp;#x2F;to-92-1.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;2n3904-model&amp;#x2F;to-92-1.webp&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;2n3904-model&amp;#x2F;to-92-2.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;2n3904-model&amp;#x2F;to-92-2.webp&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;10mm grid. a song is included in the full post&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Some music and some blender&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;2n3904-model&amp;#x2F;to-92-1.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;2n3904-model&amp;#x2F;to-92-1.webp&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;2n3904-model&amp;#x2F;to-92-2.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;2n3904-model&amp;#x2F;to-92-2.webp&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;10mm grid. a song is included in the full post&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;A sort of tribute to the humble 2n3904 transistor. First produced in the mid 60s, it&#x27;s still widely available today for hobbyist like myself to use. I&#x27;ve been using dozens of them I have for testing amplifier circuits and things like that. I think I&#x27;ve thoroughly burnt myself out on electronics for now. I kept failing, and the learning curve for this stuff is quite steep to me.&lt;&#x2F;p&gt;
&lt;div  class=&quot;audioplayer-container&quot;&gt;
  &lt;div itemprop=&quot;flexContainer&quot;&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;div class=&quot;audioplayer-embed&quot;&gt;
        &lt;p itemprop=&quot;audioWarning&quot;&gt;⚠︎  AUDIO VOLUME HAZARD, CHECK VOLUME  ⚠︎&lt;&#x2F;p&gt;
        &lt;audio controls&gt;
          &lt;source src=&quot;&amp;#x2F;sounds&amp;#x2F;taped-up-dreams&amp;#x2F;short-circuit-burnout.mp3&quot; type=&quot;audio&amp;#x2F;mpeg&quot;&gt; Your browser does not support the audio element.
        &lt;&#x2F;audio&gt;
      &lt;&#x2F;div&gt;
    &lt;&#x2F;div&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;div itemprop=&quot;itemBox&quot;&gt; this audio embed is still WIP.&lt;br&gt; Click the cover art to download!&lt;br&gt;&lt;sub&gt;it&#x27;s free&lt;&#x2F;sub&gt;
	  &lt;hr&gt;
	  Title: 
	  &lt;b&gt;Short-Circuit Burnout&lt;&#x2F;b&gt;&lt;br&gt;
	  Album: 
	  &lt;b&gt;Taped up Dreams&lt;&#x2F;b&gt;&lt;br&gt;
	  Year:
	  &lt;b&gt;2025&lt;&#x2F;b&gt;&lt;br&gt;
      &lt;&#x2F;div&gt;
    &lt;&#x2F;div&gt;
    &lt;div itemprop=&quot;flexItems&quot;&gt;
      &lt;a href=&quot;&amp;#x2F;sounds&amp;#x2F;taped-up-dreams&amp;#x2F;short-circuit-burnout.mp3&quot; download&gt;&lt;img src=&quot;&amp;#x2F;sounds&amp;#x2F;taped-up-dreams&amp;#x2F;cover-trans.jpg&quot;&gt;&lt;&#x2F;img&gt;&lt;&#x2F;a&gt;
    &lt;&#x2F;div&gt;
  &lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;I encourage you to download and share this song, use it for whatever you please. If you feel so inclined, I would love to hear about what you used it for. You can contact me in the &lt;a href=&quot;&#x2F;core&#x2F;about&quot;&gt;about page&lt;&#x2F;a&gt; if you want to.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Knobjects 2:</title>
        <published>2025-11-21T06:53:46+00:00</published>
        <updated>2025-11-21T06:53:46+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/knobjects2/"/>
        <id>https://caprine.company/knobjects2/</id>
        
        <summary type="html">&lt;p&gt;you know the rest&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;knobjects2&amp;#x2F;knobsblue1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;knobjects2&amp;#x2F;knobsblue1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;you know the rest&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;knobjects2&amp;#x2F;knobsblue1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;knobjects2&amp;#x2F;knobsblue1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;a lot has changed since last year, if you go back to look at the first &lt;a href=&quot;&#x2F;knobjects1&quot;&gt;knob post&lt;&#x2F;a&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;That old post is much different, more formal, more concerned with propriety. In this last year I&#x27;ve felt liberated from restrictions in my mind, even in the current circumstances of the USA and pressure in places of my life. I have direction and some inklings of dreams for my future now.&lt;&#x2F;p&gt;
&lt;p&gt;I&#x27;ve improved as a person, I&#x27;ve learned things about myself I never would have expected over the last year. I&#x27;ve advanced my understanding of computer graphics further. I&#x27;ve started to really develop a feel for what kind of styles I like to emulate, and tuned into my inspirations even more.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;But I&#x27;m still me at the end of the day, I love knobs.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;knobjects2&amp;#x2F;knobsblue2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;knobjects2&amp;#x2F;knobsblue2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;knobjects2&amp;#x2F;wireframe.png&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;knobjects2&amp;#x2F;wireframe.png&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Experimentation</title>
        <published>2025-11-06T05:53:38+00:00</published>
        <updated>2025-11-06T05:53:38+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/abstract-art5/"/>
        <id>https://caprine.company/abstract-art5/</id>
        
        <summary type="html">&lt;p&gt;Modeling practice and weird ideas&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art5&amp;#x2F;wire-tangle-idea1-test.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art5&amp;#x2F;wire-tangle-idea1-test.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3d render image showing a bundle of glowing orange wires wrapping around an object.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Modeling practice and weird ideas&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art5&amp;#x2F;wire-tangle-idea1-test.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art5&amp;#x2F;wire-tangle-idea1-test.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3d render image showing a bundle of glowing orange wires wrapping around an object.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art5&amp;#x2F;5lobes-sharpyuv.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art5&amp;#x2F;5lobes-sharpyuv.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3d render image showing an array of many 5-lobed metal objects.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art5&amp;#x2F;wireframe.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art5&amp;#x2F;wireframe.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3d render image showing an array of many 5-lobed metal objects.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;People love you, stay strong, stay together.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Mandelbulber2 Renders #2</title>
        <published>2025-10-22T03:10:48+00:00</published>
        <updated>2025-10-22T03:10:48+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/fractal-fun2/"/>
        <id>https://caprine.company/fractal-fun2/</id>
        
        <summary type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun2&amp;#x2F;fractals2-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun2&amp;#x2F;fractals2-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun2&amp;#x2F;fractals2-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun2&amp;#x2F;fractals2-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun2&amp;#x2F;fractals2-0.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun2&amp;#x2F;fractals2-0.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun2&amp;#x2F;fractals2-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun2&amp;#x2F;fractals2-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun2&amp;#x2F;fractals2-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun2&amp;#x2F;fractals2-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;Made with:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;buddhi1980&#x2F;mandelbulber2&quot;&gt;Mandelbulber2&lt;&#x2F;a&gt; (rendering)&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.darktable.org&#x2F;&quot;&gt;Darktable 5.0&lt;&#x2F;a&gt; (color + contrast correction)&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #14</title>
        <published>2025-10-19T15:43:35+00:00</published>
        <updated>2025-10-19T15:43:35+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-14/"/>
        <id>https://caprine.company/textures-oct2025-14/</id>
        
        <summary type="html">&lt;p&gt;Hey look, this post is &lt;em&gt;inside&lt;&#x2F;em&gt; the artwork this time! You&#x27;ll have to scroll down on this post, it&#x27;s a bit cramped for this one.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-14&amp;#x2F;textures-oct2025-14-1-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-14&amp;#x2F;textures-oct2025-14-1-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;I&#x27;ve also included a handful of other patterns I&#x27;ve worked on in the last few days.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Hey look, this post is &lt;em&gt;inside&lt;&#x2F;em&gt; the artwork this time! You&#x27;ll have to scroll down on this post, it&#x27;s a bit cramped for this one.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-14&amp;#x2F;textures-oct2025-14-1-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-14&amp;#x2F;textures-oct2025-14-1-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;I&#x27;ve also included a handful of other patterns I&#x27;ve worked on in the last few days.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;This idea goes back to when I was on Cohost. It was fun and simple to set up themes for your media, turning those posts into pieces of artwork themselves. The &lt;a href=&quot;&#x2F;foppy-drive-crt&quot;&gt;Foppy Drive post&lt;&#x2F;a&gt; is an earlier try at the same thing. With this SDF panel generator setup I&#x27;ve made I can easily remake the foppy drive in a high definition style&lt;&#x2F;p&gt;
&lt;p&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-14&amp;#x2F;textures-oct2025-14-2-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-14&amp;#x2F;textures-oct2025-14-2-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-14&amp;#x2F;textures-oct2025-14-3-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-14&amp;#x2F;textures-oct2025-14-3-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;&#x2F;p&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #13</title>
        <published>2025-10-15T07:40:47+00:00</published>
        <updated>2025-10-15T07:40:47+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-13/"/>
        <id>https://caprine.company/textures-oct2025-13/</id>
        
        <summary type="html">&lt;p&gt;I missed a day or something idk, I got my covid vax and it took me out for the last day. Here&#x27;s some cool shit&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-13&amp;#x2F;textures-oct2025-13-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-13&amp;#x2F;textures-oct2025-13-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;I missed a day or something idk, I got my covid vax and it took me out for the last day. Here&#x27;s some cool shit&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-13&amp;#x2F;textures-oct2025-13-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-13&amp;#x2F;textures-oct2025-13-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;using the bump node in interesting ways&lt;&#x2F;p&gt;
&lt;p&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-13&amp;#x2F;textures-oct2025-13-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-13&amp;#x2F;textures-oct2025-13-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-13&amp;#x2F;textures-oct2025-13-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-13&amp;#x2F;textures-oct2025-13-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;&#x2F;p&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #12</title>
        <published>2025-10-13T07:11:51+00:00</published>
        <updated>2025-10-13T07:11:51+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-12/"/>
        <id>https://caprine.company/textures-oct2025-12/</id>
        
        <summary type="html">&lt;p&gt;Some tiling things today&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-12&amp;#x2F;textures-oct2025-12-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-12&amp;#x2F;textures-oct2025-12-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Some tiling things today&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-12&amp;#x2F;textures-oct2025-12-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-12&amp;#x2F;textures-oct2025-12-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-12&amp;#x2F;textures-oct2025-12-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-12&amp;#x2F;textures-oct2025-12-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-12&amp;#x2F;textures-oct2025-12-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-12&amp;#x2F;textures-oct2025-12-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;&#x2F;p&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #11</title>
        <published>2025-10-12T09:56:01+00:00</published>
        <updated>2025-10-12T09:56:01+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-11/"/>
        <id>https://caprine.company/textures-oct2025-11/</id>
        
        <summary type="html">&lt;p&gt;Learning more stuff about shader nodes still&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-11&amp;#x2F;textures-oct2025-11-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-11&amp;#x2F;textures-oct2025-11-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Halo-ish alien panel texture&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Learning more stuff about shader nodes still&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-11&amp;#x2F;textures-oct2025-11-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-11&amp;#x2F;textures-oct2025-11-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Halo-ish alien panel texture&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-11&amp;#x2F;textures-oct2025-11-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-11&amp;#x2F;textures-oct2025-11-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-11&amp;#x2F;textures-oct2025-11-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-11&amp;#x2F;textures-oct2025-11-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-11&amp;#x2F;textures-oct2025-11-4.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-11&amp;#x2F;textures-oct2025-11-4.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;&#x2F;p&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #10</title>
        <published>2025-10-11T01:02:36+00:00</published>
        <updated>2025-10-11T01:02:36+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-10/"/>
        <id>https://caprine.company/textures-oct2025-10/</id>
        
        <summary type="html">&lt;p&gt;Just these 2, been wanting to get to modeling stuff again&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-10&amp;#x2F;textures-oct2025-10-2.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-10&amp;#x2F;textures-oct2025-10-2.webp&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-10&amp;#x2F;textures-oct2025-10-1.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-10&amp;#x2F;textures-oct2025-10-1.webp&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;experimenting with cloth sims and my textures&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Just these 2, been wanting to get to modeling stuff again&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-10&amp;#x2F;textures-oct2025-10-2.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-10&amp;#x2F;textures-oct2025-10-2.webp&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-10&amp;#x2F;textures-oct2025-10-1.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-10&amp;#x2F;textures-oct2025-10-1.webp&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;experimenting with cloth sims and my textures&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #9</title>
        <published>2025-10-09T23:11:19+00:00</published>
        <updated>2025-10-09T23:11:19+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-09/"/>
        <id>https://caprine.company/textures-oct2025-09/</id>
        
        <summary type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-09&amp;#x2F;textures-oct2025-09-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-09&amp;#x2F;textures-oct2025-09-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-09&amp;#x2F;textures-oct2025-09-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-09&amp;#x2F;textures-oct2025-09-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-09&amp;#x2F;textures-oct2025-09-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-09&amp;#x2F;textures-oct2025-09-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;sorta stylized bonelike texture&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #8</title>
        <published>2025-10-08T23:33:35+00:00</published>
        <updated>2025-10-08T23:33:35+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-08/"/>
        <id>https://caprine.company/textures-oct2025-08/</id>
        
        <summary type="html">&lt;p&gt;I also added in per-article styling, so now posts can look different&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-08&amp;#x2F;textures-oct2025-08-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-08&amp;#x2F;textures-oct2025-08-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;second version of my procedural metal material for Blender&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;I also added in per-article styling, so now posts can look different&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-08&amp;#x2F;textures-oct2025-08-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-08&amp;#x2F;textures-oct2025-08-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;second version of my procedural metal material for Blender&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-08&amp;#x2F;textures-oct2025-08-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-08&amp;#x2F;textures-oct2025-08-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-08&amp;#x2F;textures-oct2025-08-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-08&amp;#x2F;textures-oct2025-08-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #7</title>
        <published>2025-10-08T05:06:19+00:00</published>
        <updated>2025-10-08T05:06:19+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-07/"/>
        <id>https://caprine.company/textures-oct2025-07/</id>
        
        <summary type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-07&amp;#x2F;textures-oct2025-07-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-07&amp;#x2F;textures-oct2025-07-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;download and use this texture in anything you want, share it freely&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-07&amp;#x2F;textures-oct2025-07-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-07&amp;#x2F;textures-oct2025-07-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;download and use this texture in anything you want, share it freely&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-07&amp;#x2F;textures-oct2025-07-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-07&amp;#x2F;textures-oct2025-07-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-07&amp;#x2F;textures-oct2025-07-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-07&amp;#x2F;textures-oct2025-07-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;and happy spooky month&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #6</title>
        <published>2025-10-06T14:50:11+00:00</published>
        <updated>2025-10-06T14:50:11+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-06/"/>
        <id>https://caprine.company/textures-oct2025-06/</id>
        
        <summary type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-06&amp;#x2F;textures-oct2025-06-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-06&amp;#x2F;textures-oct2025-06-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-06&amp;#x2F;textures-oct2025-06-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-06&amp;#x2F;textures-oct2025-06-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-06&amp;#x2F;textures-oct2025-06-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-06&amp;#x2F;textures-oct2025-06-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-06&amp;#x2F;textures-oct2025-06-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-06&amp;#x2F;textures-oct2025-06-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #5</title>
        <published>2025-10-06T03:51:02+00:00</published>
        <updated>2025-10-06T03:51:02+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-05/"/>
        <id>https://caprine.company/textures-oct2025-05/</id>
        
        <summary type="html">&lt;p&gt;Feeling lazy for today, these are some textures I made a while ago.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-05&amp;#x2F;textures-oct2025-05-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-05&amp;#x2F;textures-oct2025-05-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Feeling lazy for today, these are some textures I made a while ago.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-05&amp;#x2F;textures-oct2025-05-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-05&amp;#x2F;textures-oct2025-05-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;I made these textures in mid 2024 as an experiment in capturing textures from reality. I don&#x27;t like these much now, but they are important in my journey of learning about texturing in 2024. These were taken on my DSLR and then edited with darktable to get these images ready for being turned into tiling textures. I used Krita to make them into tiling textures. Then I use Blender shader nodes to do some image processing on them and create a PBR texture set from the image. You could do this with a standalone program called Materializer if you want as well, although it hasn&#x27;t been updated in a long while. The top green metal texture was captured from the dumpster behind one of my favorite tex-mex restaurants, and the two below were taken from a heavy-duty underwater pump that had gone bad and needed to be fished up.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-05&amp;#x2F;textures-oct2025-05-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-05&amp;#x2F;textures-oct2025-05-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;i slightly reworked this one right before posting, blending in some procedural elements to increase detail&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-05&amp;#x2F;textures-oct2025-05-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-05&amp;#x2F;textures-oct2025-05-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #4</title>
        <published>2025-10-05T02:49:19+00:00</published>
        <updated>2025-10-05T02:49:19+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-04/"/>
        <id>https://caprine.company/textures-oct2025-04/</id>
        
        <summary type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;textures-oct2025-04-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;textures-oct2025-04-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;textures-oct2025-04-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;textures-oct2025-04-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;textures-oct2025-04-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;textures-oct2025-04-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;2&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;textures-oct2025-04-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;textures-oct2025-04-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;3&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;textures-oct2025-04-4.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;textures-oct2025-04-4.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;4, this one kinda looks like salt hopper crystals&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;nodes for first&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-04&amp;#x2F;2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;nodes for the other 3&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
You can click on the tag below here to see all the October 2025 textures posts&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #3</title>
        <published>2025-10-04T02:46:39+00:00</published>
        <updated>2025-10-04T02:46:39+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-03/"/>
        <id>https://caprine.company/textures-oct2025-03/</id>
        
        <summary type="html">&lt;p&gt;A box&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-03&amp;#x2F;textures-oct2025-03-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-03&amp;#x2F;textures-oct2025-03-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;a render of a cardboard box texture.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;made entirely with Blender&amp;#x27;s shader nodes, no image textures used&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;A box&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-03&amp;#x2F;textures-oct2025-03-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-03&amp;#x2F;textures-oct2025-03-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;a render of a cardboard box texture.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;made entirely with Blender&amp;#x27;s shader nodes, no image textures used&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-03&amp;#x2F;screenshot.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-03&amp;#x2F;screenshot.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;screenshot showing that this is all done on one plane&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;Only one texture (made of a bunch of smaller texture setups though) for today, I felt inspired by a box next to my computer.&lt;&#x2F;p&gt;
&lt;p&gt;If you&#x27;re reading this, tell your friends you love them.&lt;&#x2F;p&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #2</title>
        <published>2025-10-03T01:14:43+00:00</published>
        <updated>2025-10-03T01:14:43+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-02/"/>
        <id>https://caprine.company/textures-oct2025-02/</id>
        
        <summary type="html">&lt;p&gt;Also testing a new setup for images on my site.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-02&amp;#x2F;textures-oct2025-02-4.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-02&amp;#x2F;textures-oct2025-02-4.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;colorful geometric splotches on a white background.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Also testing a new setup for images on my site.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-02&amp;#x2F;textures-oct2025-02-4.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-02&amp;#x2F;textures-oct2025-02-4.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;colorful geometric splotches on a white background.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;you&#x27;ll notice that you can hover over the images and open them in a new tab by just clicking, that way you can zoom in more easily. probably wont be adding these retroactively to all the previous posts just in case the changes break those ones.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-02&amp;#x2F;textures-oct2025-02-3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-02&amp;#x2F;textures-oct2025-02-3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;abstract pattern texture.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-02&amp;#x2F;textures-oct2025-02-1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-02&amp;#x2F;textures-oct2025-02-1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;abstract pattern texture.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-02&amp;#x2F;textures-oct2025-02-5.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-02&amp;#x2F;textures-oct2025-02-5.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;abstract pattern texture.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-02&amp;#x2F;textures-oct2025-02-2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-02&amp;#x2F;textures-oct2025-02-2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;abstract pattern texture.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Textures for October, #1</title>
        <published>2025-10-02T04:17:38+00:00</published>
        <updated>2025-10-02T04:17:38+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/textures-oct2025-01/"/>
        <id>https://caprine.company/textures-oct2025-01/</id>
        
        <summary type="html">&lt;p&gt;I&#x27;m gonna make a bunch of textures and patterns this month and it&#x27;s gonna be fun.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-01&amp;#x2F;textures-oct2025-01.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-01&amp;#x2F;textures-oct2025-01.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;colorful geometric splotches on a white background.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;dude, is that frutiger metro???&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;I&#x27;m gonna make a bunch of textures and patterns this month and it&#x27;s gonna be fun.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-01&amp;#x2F;textures-oct2025-01.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-01&amp;#x2F;textures-oct2025-01.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;colorful geometric splotches on a white background.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;dude, is that frutiger metro???&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-01&amp;#x2F;textures-oct2025-03.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-01&amp;#x2F;textures-oct2025-03.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;abstract red and blue shapes.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-01&amp;#x2F;textures-oct2025-04.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-01&amp;#x2F;textures-oct2025-04.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;sharp electricity spark shapes.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-01&amp;#x2F;textures-oct2025-07.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;textures-oct2025-01&amp;#x2F;textures-oct2025-07.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;grayscale fractal pattern.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;You can click on the tag below here to see all the October 2025 textures posts&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Approach Procedure</title>
        <published>2025-09-12T19:24:40+00:00</published>
        <updated>2025-09-12T19:24:40+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/abstract-art4/"/>
        <id>https://caprine.company/abstract-art4/</id>
        
        <summary type="html">&lt;p&gt;Animation made using procedural shaders and geometry nodes&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art4&amp;#x2F;abstract4-cover-image.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art4&amp;#x2F;abstract4-cover-image.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3d render of a wireframe sphere that has edges extending from it.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Animation made using procedural shaders and geometry nodes&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art4&amp;#x2F;abstract4-cover-image.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art4&amp;#x2F;abstract4-cover-image.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3d render of a wireframe sphere that has edges extending from it.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div style=&quot;margin: auto; width: 100%;&quot;&gt;
    &lt;video controls preload=&quot;metadata&quot; title=&quot;Video of the sphere rotating.&quot; poster=&quot;&#x2F;images&#x2F;abstract-art4&#x2F;videoloop-thumb.jpg&quot; loop=true width=100%&gt;
      &lt;source src=&quot;&#x2F;images&#x2F;abstract-art4&#x2F;abstract4-videoloop.webm&quot; type=&quot;video&#x2F;webm&quot; &#x2F;&gt;
    &lt;&#x2F;video&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;There are a bunch of parameters that are all animatable and adjustable with how I&#x27;ve set this up, so I will use this in other places in the future.&lt;&#x2F;p&gt;
&lt;p&gt;I&#x27;m creating procedural textures by using SDFs to create the square + icons. There are no image icons used in this render.&lt;&#x2F;p&gt;
&lt;p&gt;Geometry nodes are used for the instancing and billboarding of the icons.&lt;&#x2F;p&gt;
&lt;p&gt;Rendered in realtime using EEVEE.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Knives going Skyward</title>
        <published>2025-09-12T18:59:35+00:00</published>
        <updated>2025-09-12T18:59:35+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/abstract-art3/"/>
        <id>https://caprine.company/abstract-art3/</id>
        
        <summary type="html">&lt;p&gt;Inspired by one of my favorite bands&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art3&amp;#x2F;abstract-art3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art3&amp;#x2F;abstract-art3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Abstract art that has sharp colorful edges that are pointed upwards.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Inspired by one of my favorite bands&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art3&amp;#x2F;abstract-art3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art3&amp;#x2F;abstract-art3.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Abstract art that has sharp colorful edges that are pointed upwards.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;I was imagining some pretty cool stuff while listening to music, this is what I managed to make.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;whenknivesgoskyward.bandcamp.com&#x2F;track&#x2F;green-instrumental&quot;&gt;Green&lt;&#x2F;a&gt; was the song that inspired what I saw, and it&#x27;s a fitting name if you know what I mean&lt;&#x2F;p&gt;
&lt;p&gt;Don&#x27;t forget that bandcamp has no volume slider, so don&#x27;t destroy your ears on accident&lt;&#x2F;p&gt;
&lt;p&gt;WKGS isn&#x27;t around anymore, but the music that&#x27;s been released on the bandcamp is really cool if you like metal.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Digital Tape</title>
        <published>2025-09-09T09:28:42+00:00</published>
        <updated>2025-09-09T09:28:42+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/digital-tape1/"/>
        <id>https://caprine.company/digital-tape1/</id>
        
        <summary type="html">&lt;p&gt;These little cassettes are a fascinating late-term tape technology, and they&#x27;re a lot smaller than you&#x27;d expect.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;digital-tape1&amp;#x2F;triple-tape.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;digital-tape1&amp;#x2F;triple-tape.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3d render of 3 NT format tapes in a row.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Grid lines are spaced 1cm.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;These little cassettes are a fascinating late-term tape technology, and they&#x27;re a lot smaller than you&#x27;d expect.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;digital-tape1&amp;#x2F;triple-tape.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;digital-tape1&amp;#x2F;triple-tape.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3d render of 3 NT format tapes in a row.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Grid lines are spaced 1cm.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;The model is based on &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;NT_(cassette)&quot;&gt;Sony&#x27;s NT cassette format&lt;&#x2F;a&gt; introduced in 1992. My model omits the Sony and NT logos, although otherwise this model should be fairly accurate to a real copy of this tape. There&#x27;s just one major problem with the model; I severely miscalculated the thickness of the tapes, which I only realized once the project was completely finished. I could fix this, but I don&#x27;t want to do all that.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;digital-tape1&amp;#x2F;tape-wire.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;digital-tape1&amp;#x2F;tape-wire.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Wireframe is a mess, but it works. No point wasting time on perfection.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;This project was heavy on modeling and texturing. Turned out well despite its flaws, and the result is pretty satisfying. I originally finished this project in late May this year, but never ended up posting it.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Fox Pills</title>
        <published>2025-09-07T03:58:38+00:00</published>
        <updated>2025-09-07T03:58:38+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/fox-pills1/"/>
        <id>https://caprine.company/fox-pills1/</id>
        
        <summary type="html">&lt;p&gt;Pills for foxes&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;fox-pills1&amp;#x2F;foxpill-close.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;fox-pills1&amp;#x2F;foxpill-close.webp&quot; style=&quot;width: 80%; margin-left: 10%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Pills for foxes&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;fox-pills1&amp;#x2F;foxpill-close.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;fox-pills1&amp;#x2F;foxpill-close.webp&quot; style=&quot;width: 80%; margin-left: 10%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;fox-pills1&amp;#x2F;foxpill-wide.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;fox-pills1&amp;#x2F;foxpill-wide.webp&quot; style=&quot;width: 80%; margin-left: 10%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;This is the reason I needed to make a &lt;a href=&quot;&#x2F;ball-filler1&#x2F;&quot;&gt;ball filling tool&lt;&#x2F;a&gt; using geometry nodes in Blender. Saying something is so &quot;fox-pilled&quot; has been said to me on numerous occasions from completely separate people, so of course I started to imagine what a fox pill might even look like. My friend &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;basil3124.carrd.co&#x2F;&quot;&gt;Basil&lt;&#x2F;a&gt; created the fox icon used on the pills, on which she did a great job.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;site-update&quot;&gt;Site update&lt;&#x2F;h1&gt;
&lt;p&gt;I&#x27;m also uploading the theme with the new animations and removed link icon with this post., which you can see more about in the ball filling tool post.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Ball Filling Tool</title>
        <published>2025-08-28T06:16:56+00:00</published>
        <updated>2025-08-28T06:16:56+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/ball-filler1/"/>
        <id>https://caprine.company/ball-filler1/</id>
        
        <summary type="html">&lt;p&gt;A demo of a tool that my friend and I made, which fills objects with balls.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;ball-filler1&amp;#x2F;suzanne-pill1_02.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;ball-filler1&amp;#x2F;suzanne-pill1_02.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Suzanne Blender rendered as translucent plastic filled with colorful balls.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Suzanne Blender rendered as translucent plastic filled with colorful balls.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;A demo of a tool that my friend and I made, which fills objects with balls.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;ball-filler1&amp;#x2F;suzanne-pill1_02.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;ball-filler1&amp;#x2F;suzanne-pill1_02.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Suzanne Blender rendered as translucent plastic filled with colorful balls.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Suzanne Blender rendered as translucent plastic filled with colorful balls.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;My friend &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;basil3124.carrd.co&#x2F;&quot;&gt;Basil&lt;&#x2F;a&gt; and I created this geonodes tool for filling an object will balls. This idea rose from my necessity to fill something with small balls, but without needing to setup and fiddle with physics simulations. My initial prototype was promising, but Basil quickly found ways to make things more efficient while retaining similar or improved behavior. I&#x27;ll likely upload this tool at some point, but it&#x27;s not necessarily the best tool ever created.&lt;&#x2F;p&gt;
&lt;p&gt;I also experimented with more simple shader setups. Things end up looking realistic, but stylized at the same time in some way. Allowing myself to stray from the idea of absolute physical accuracy I think has made an improvement on the look of things, although I think the reality is that I just love all kinds of rendering styles.&lt;&#x2F;p&gt;
&lt;h1 id=&quot;site-update&quot;&gt;Site update&lt;&#x2F;h1&gt;
&lt;p&gt;Working on larger updates to the site, which may or may not end up actually making it through to publishing. The important changes are included with this post though. I have consolidated a handful of tags that I feel are redundant or too specific into existing tags. I have removed the unnecessary &quot;fluff&quot; category as well, moving all those posts into the existing &lt;a href=&quot;&#x2F;categories&#x2F;news&quot;&gt;news category&lt;&#x2F;a&gt;. I&#x27;ve finally figured out how to setup pagination for tags and categoriese with zola, so these categories should be much nicer to navigate.&lt;&#x2F;p&gt;
&lt;p&gt;The current work I&#x27;m experimenting with is to rework how I manage the assets for this website, without generating a bunch of dead links in the process. I&#x27;ve also already implemented in the branch some basic animations to prevent flashing of content as it loads, which I feel increases visual comfort. This rework comes from my desire to implement a photography category into the site, but not being sure on how I would do it efficiently. My lack of understanding while initially creating this site has led to some poor choices that I&#x27;m going to have to work with now. Additionally, I&#x27;ve made some changes to the css styling in some areas, reducing visual clutter. These updates will eventually make their way into the site.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Depth Deception</title>
        <published>2025-08-23T22:47:23+00:00</published>
        <updated>2025-08-23T22:47:23+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/abstract-art2/"/>
        <id>https://caprine.company/abstract-art2/</id>
        
        <summary type="html">&lt;p&gt;I like the colors. Also looks like it has some amount of depth.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art2&amp;#x2F;abstract-waves.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art2&amp;#x2F;abstract-waves.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 2D render that gives the illusion of depth by the usage of repeating angled lines.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;I like the colors. Also looks like it has some amount of depth.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art2&amp;#x2F;abstract-waves.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art2&amp;#x2F;abstract-waves.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 2D render that gives the illusion of depth by the usage of repeating angled lines.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;With a weird border:&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-art2&amp;#x2F;abstract-waves-border.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-art2&amp;#x2F;abstract-waves-border.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 2D render that gives the illusion of depth by the usage of repeating angled lines.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;Is this one a bit too fancy in like a bad way? idk.&lt;&#x2F;p&gt;
&lt;p&gt;But there&#x27;s no real depth in this render, this is an orthographic view of a plane. It&#x27;s with a cool shader that came from playing with texture coordinate stuff. You do a vector modulo of the X and Y coordinate of the UV space.&lt;&#x2F;p&gt;
&lt;p&gt;I love Blender it&#x27;s so cool&lt;&#x2F;p&gt;
&lt;p&gt;I&#x27;m also reminded of my 3 current website theme colors, although they&#x27;re not really that similar&lt;&#x2F;p&gt;
&lt;div style=&quot;margin-left:auto; margin-right:auto; width:50%;&quot;&gt;
&lt;div style=&quot;background-color:#F75D00; color:black; padding:16px; font-weight:bold;&quot;&gt;#F75D00&lt;&#x2F;div&gt;
&lt;div style=&quot;background-color:#AEB864; color:black; padding:16px; font-weight:bold;&quot;&gt;#AEB864&lt;&#x2F;div&gt;
&lt;div style=&quot;background-color:#524766; color:white; padding:16px; font-weight:bold;&quot;&gt;#524766&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;</content>
        
    </entry>
    <entry xml:lang="en">
        <title>360° World</title>
        <published>2025-08-18T03:21:52+00:00</published>
        <updated>2025-08-18T03:21:52+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/360-blender-world1/"/>
        <id>https://caprine.company/360-blender-world1/</id>
        
        <summary type="html">&lt;p&gt;Playing around with scale and environments in this 360 degree render.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;360-blender-world1&amp;#x2F;360-world-fisheye.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;360-blender-world1&amp;#x2F;360-world-fisheye.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 3D render made in Blender that resembles an abstract world that would be created in a software like Bryce 3D.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Playing around with scale and environments in this 360 degree render.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;360-blender-world1&amp;#x2F;360-world-fisheye.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;360-blender-world1&amp;#x2F;360-world-fisheye.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 3D render made in Blender that resembles an abstract world that would be created in a software like Bryce 3D.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;I&#x27;ve wanted to make a 360° viewable render for awhile now, and while making this scene I figured it would be a perfect scenario for it. Something I didn&#x27;t anticipate was how much more resolution you&#x27;d to make it not too blurry. Didn&#x27;t turn out perfect, but that&#x27;s alright.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;360-blender-world1&amp;#x2F;360-world-preview.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;360-blender-world1&amp;#x2F;360-world-preview.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 3D render made in Blender that resembles an abstract world that would be created in a software like Bryce 3D.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Preview-scale image, larger versions available below.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;&lt;a href=&quot;&#x2F;images&#x2F;360-blender-world1&#x2F;360-world-half.jpeg&quot;&gt;Half res 360° JPEG format image (8000x4000 px ~11 MB)&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a href=&quot;&#x2F;images&#x2F;360-blender-world1&#x2F;360-world-full.webp&quot;&gt;Full res 360° WEBP image (13600x6400 px ~13 MB)&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a href=&quot;&#x2F;images&#x2F;360-blender-world1&#x2F;360-world-half.webp&quot;&gt;Half res 360° WEBP image (6800x3200 px ~4 MB)&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;edit (8&#x2F;23&#x2F;2025): I added some additional GPano metadata to all the above images in hopes of this working better with certain image viewers.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a href=&quot;&#x2F;images&#x2F;360-blender-world1&#x2F;mirrorball.jpeg&quot;&gt;Mirrorball JPEG image for fun (2000x2000 px ~3 MB)&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Another possible issue is the lack of methods for viewing 360 images. I&#x27;ve injected the &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;developers.google.com&#x2F;streetview&#x2F;spherical-metadata&quot;&gt;GPano &quot;ProjectionType&quot; XMP tag&lt;&#x2F;a&gt; set to equirectangular, so hopefully that gives photo viewers a hint as to what to do here.&lt;&#x2F;p&gt;
&lt;p&gt;This page at &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;cgg.mff.cuni.cz&#x2F;~pepca&#x2F;grcis&#x2F;360.en.php&quot;&gt;Charles University Computer Graphics site&lt;&#x2F;a&gt; shows a great example of the minimum setup needed for the GPano tags.&lt;&#x2F;p&gt;
&lt;p&gt;There appears to be a handful of online tools for viewing 360 images in your browser, and I&#x27;d recommend you use whatever option works best for you. I have no recommendations to make on that front.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Experiments With Soft Padding</title>
        <published>2025-07-21T05:14:24+00:00</published>
        <updated>2025-07-21T05:14:24+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/soft-modeling1/"/>
        <id>https://caprine.company/soft-modeling1/</id>
        
        <summary type="html">&lt;p&gt;Soft shipping pads from a fictional shipping company.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;soft-modeling1&amp;#x2F;padding-close.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;soft-modeling1&amp;#x2F;padding-close.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;MHS industrial robot padding. Duct tape is stuck to the pads.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Soft shipping pads from a fictional shipping company.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;soft-modeling1&amp;#x2F;padding-close.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;soft-modeling1&amp;#x2F;padding-close.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;MHS industrial robot padding. Duct tape is stuck to the pads.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;This was a project to be used in VRChat, made for Furality Somna.&lt;&#x2F;p&gt;
&lt;p&gt;The MHS Transport Safety collection of industrial padding products was initially introduced due to external pressure from public safety regulatory bodies. These pads are primarily for use in heavily populated areas, where robots and non-robots have a high chance of quite literally running into each other.&lt;&#x2F;p&gt;
&lt;p&gt;Public transport safety is a more specifice use case for these pads. In the event where a robot with a rigid chassis may need to use public transport, these pads must be strapped onto the hard and&#x2F;or sharp surfaces of their body. This step ensures the safety of all non-machine riders, primarily in crash scenarios. Robots with full autonomy have the ability to exercise consent and deny the usage of padding. In the event of a machine denying padding, a legitimate Verified Consciousness ID Card must be presented to the attending driver of the vehicle.&lt;&#x2F;p&gt;
&lt;p&gt;In the context of VRChat, this particular example of the MHS pads have been stolen from a shipping location and duct taped onto my player model. The idea being that this robot stole the shipping pads from a bus to be used as pajamas for Furality Somna.&lt;&#x2F;p&gt;
&lt;style&gt;
    .soft-modeling1-imgs {
        img {
            border: 2px solid #333;
            padding: 8px;
            border-radius: 4px;
            max-width: 60%;
            margin-left: 20%;
            height: auto;
        }
    }
&lt;&#x2F;style&gt;
&lt;div class=&quot;soft-modeling1-imgs&quot;&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;soft-modeling1&amp;#x2F;padding.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;soft-modeling1&amp;#x2F;padding.webp&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;soft-modeling1&amp;#x2F;padding-wire.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;soft-modeling1&amp;#x2F;padding-wire.webp&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;Rendered in Cycles + Wireframe&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;The modeling process was quite a rushed hackjob, being on a time limit and using methods I&#x27;ve never tried before made it a bit chaotic. What came out is imperfect but still pretty cool I think. The final total for this set of pads is around 10k triangles, which isn&#x27;t what I would consider awful as a solo accessory in VRChat&#x27;s context. I could have definitely reduced that count more, but I was on a time limit and had to make some shortcuts.&lt;&#x2F;p&gt;
&lt;p&gt;I made this before my &lt;a href=&quot;&#x2F;heart-balloon&quot;&gt;previous post&lt;&#x2F;a&gt; about the balloon heart, so I didn&#x27;t actually use cloth sims for this. I definitely will be trying this again in the future using cloth sims.&lt;&#x2F;p&gt;
&lt;p&gt;Textures created from a blend of my own textures, &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;3dtextures.me&#x2F;about&#x2F;&quot;&gt;3DTextures.me&lt;&#x2F;a&gt;, and &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;typodermicfonts.com&#x2F;public-domain&#x2F;&quot;&gt;Typodermic CC0 Fonts&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Heart Balloon</title>
        <published>2025-07-19T06:43:46+00:00</published>
        <updated>2025-07-19T06:43:46+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/heart-balloon/"/>
        <id>https://caprine.company/heart-balloon/</id>
        
        <summary type="html">&lt;p&gt;A heart made using Blender&#x27;s cloth simulation tools.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;heart-balloon&amp;#x2F;heart-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;heart-balloon&amp;#x2F;heart-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A blue and purple heart that looks like a balloon.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;A heart made using Blender&#x27;s cloth simulation tools.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;heart-balloon&amp;#x2F;heart-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;heart-balloon&amp;#x2F;heart-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A blue and purple heart that looks like a balloon.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Made a couple of heart emojis inspired by the fact that so many furries are trying out pool toy sonas this summer. Wanted to give the inflate option for cloth sims a go in Blender. I&#x27;d recommend &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;docs.blender.org&#x2F;manual&#x2F;en&#x2F;4.5&#x2F;physics&#x2F;cloth&#x2F;introduction.html&quot;&gt;checking out the docs&lt;&#x2F;a&gt; to understand how cloth sims work better if you want to do them yourself.&lt;&#x2F;p&gt;
&lt;style&gt;
    .flex-container {
        display: flex;
        flex-direction: row;
        flex-wrap: wrap;
        justify-content: space-evenly;
        align-items: center;
        align-content: stretch;
        border-radius: 8px;
        padding: 16px;
    }

    .flex-items:nth-child(1) {
        display: block;
        flex-grow: 0;
        flex-shrink: 1;
        flex-basis: auto;
        align-self: auto;
        order: 0;
    }

    .flex-items:nth-child(2) {
        display: block;
        flex-grow: 0;
        flex-shrink: 1;
        flex-basis: auto;
        align-self: auto;
        order: 0;
    }

    .flex-items:nth-child(3) {
        display: block;
        flex-grow: 0;
        flex-shrink: 1;
        flex-basis: auto;
        align-self: auto;
        order: 0;
    }

    .flex-items:nth-child(4) {
        display: block;
        flex-grow: 0;
        flex-shrink: 1;
        flex-basis: auto;
        align-self: auto;
        order: 0;
    }

    .flex-items:nth-child(5) {
        display: block;
        flex-grow: 0;
        flex-shrink: 1;
        flex-basis: auto;
        align-self: auto;
        order: 0;
    }

    img {
        width: 128px;
    }
    
&lt;&#x2F;style&gt;
&lt;div style=&quot;background-color: #7d608c;border-radius: 8px;&quot;&gt;  
&lt;div class=&quot;flex-container&quot;&gt;
   &lt;div class=&quot;flex-items&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;heart-balloon&#x2F;heart1-perspective.webp&quot; alt=&quot;&quot;&gt;&lt;&#x2F;div&gt;
   &lt;div class=&quot;flex-items&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;heart-balloon&#x2F;heart1-ortho.webp&quot; alt=&quot;&quot;&gt;&lt;&#x2F;div&gt;
   &lt;div class=&quot;flex-items&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;heart-balloon&#x2F;heart2-perspective.webp&quot; alt=&quot;&quot;&gt;&lt;&#x2F;div&gt;
   &lt;div class=&quot;flex-items&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;heart-balloon&#x2F;heart2-ortho.webp&quot; alt=&quot;&quot;&gt;&lt;&#x2F;div&gt;    
&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;    
&lt;p&gt;You can download these four images and use them as emojis or decals or anything else. No need for credit or anything, just feel free to use them.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Practice Pieces</title>
        <published>2025-07-19T06:29:29+00:00</published>
        <updated>2025-07-19T06:29:29+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/modeling-practice1/"/>
        <id>https://caprine.company/modeling-practice1/</id>
        
        <summary type="html">&lt;p&gt;A small practice piece to get back to art. Ends up looking kinda like a hardware store ad if I&#x27;m honest.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;flange-piece-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;flange-piece-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;two 6-lobed flanges. One is made of steel, the other plastic.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;A small practice piece to get back to art. Ends up looking kinda like a hardware store ad if I&#x27;m honest.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;flange-piece-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;flange-piece-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;two 6-lobed flanges. One is made of steel, the other plastic.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;flange-solid.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;flange-solid.webp&quot; alt=&quot;final render picture&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;flange-wire.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;flange-wire.webp&quot; alt=&quot;solid view screenshot&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;final render, solid view, wire view&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;h1 id=&quot;modeling&quot;&gt;Modeling&lt;&#x2F;h1&gt;
&lt;p&gt;I don&#x27;t really have anything to say about these besides that it was just some good practice for playing with some subd modeling and shapes. I do like the way this part looks, especially with the rust.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;flange-render2.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;flange-render2.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;The flange piece and Suzanne, showing off some of the variety you can create with this one material&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;h1 id=&quot;material&quot;&gt;Material&lt;&#x2F;h1&gt;
&lt;p&gt;Using the procedural noise textures to make rust is pretty much the perfect use case for this, so that made making this material quite a bit easier. This rust material has a pretty good range of customizations exposed, so you can get a lot of variety from just this one asset.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;node-group-color.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;node-group-color.webp&quot; style=&quot;width: 60%; margin-left: 20%; filter: drop-shadow(0px 0px 4px #f75d00); &quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Final node group layout.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;Since starting writing this post (been a week and some days) I&#x27;ve spent more time creating cool procedural nodegroups to drag and drop into my projects whenever needed. I&#x27;ll elaborate more on some of the stuff I&#x27;ve been exploring and developing in a later post. Creating your own tools and having easy access to them is a really cool feeling. It&#x27;s exciting to me, this is why I think Blender is amazing for the fact that it is free software (as in freedom but also money).&lt;&#x2F;p&gt;
&lt;h1 id=&quot;links&quot;&gt;Links&lt;&#x2F;h1&gt;
&lt;p&gt;Here&#x27;s some of the recent and noteworthy tutorials and discoveries I&#x27;ve made from this round of Blender experimentation. These are YouTube links, so just be aware of that.&lt;&#x2F;p&gt;
&lt;p&gt;Sam Bowman&#x27;s Procedural Nodes series, primarily these links, got me inspired mostly.&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ByV88b5uoDc&quot;&gt;Part 6, how to get interesting layers and varieties of noise&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=JrhrxnjQH08&quot;&gt;Part 24, covering symmetrical voronoi patterns&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;li&gt;&lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=55EtT51awys&quot;&gt;Part 25, shape tiling setup&lt;&#x2F;a&gt;&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;&lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;sascha-rode.itch.io&#x2F;sdf-modeler&quot;&gt;SDF Modeler&lt;&#x2F;a&gt; is a cool program, although quite primitive in terms of control and options at the moment. I&#x27;d still recommend anyone check it out, even people with no 3D art experience. The nature of this modeling method allows anyone to pick it up and start throwing shapes together with no worry of topology or anything else. It&#x27;s great for prototyping designs or making a base shape to be sculpted on as well. It&#x27;s also completely free, so why not spend some time messing around with it? I&#x27;ll elaborate on SDF Modeler in a future post involving the HEV suit charger from Half Life 1.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;sdf-modeler.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;modeling-practice1&amp;#x2F;sdf-modeler.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;A screenshot of the SDF Modeler interface, showing the HEV suit charger model I made with it.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Friend Finder 300</title>
        <published>2025-05-23T18:56:01+00:00</published>
        <updated>2025-05-23T18:56:01+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/friend-finder/"/>
        <id>https://caprine.company/friend-finder/</id>
        
        <summary type="html">&lt;p&gt;An experiment with a different modeling technique gone right. I&#x27;m proud of this one.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;friend-finder-300.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;friend-finder-300.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;2000s retro-future aesthetic handheld computer. Pastel purple with colorful buttons.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Friend Finder 300, portable companion computer used for navigation and communication in remote areas.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;An experiment with a different modeling technique gone right. I&#x27;m proud of this one.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;friend-finder-300.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;friend-finder-300.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;2000s retro-future aesthetic handheld computer. Pastel purple with colorful buttons.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Friend Finder 300, portable companion computer used for navigation and communication in remote areas.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;h1 id=&quot;story&quot;&gt;Story&lt;&#x2F;h1&gt;
&lt;p&gt;The Friend Finder 300, produced by Homeworld Research Technologies (HRT), is a handheld portable computer produced for research teams in a post-Earth utopian human future. The 300 model is a simple and limited device, being built to a tight budget. Despite the restricted resources, HRT managed to cram well-designed and robust features into the FF-300, making this a popular and reliable choice for any beginner research team. Equippped with a mesh-based networking system, the FF-300 keeps members in touch with each other in remote areas. Communication features include a text messaging system, a single low-bandwidth voice channel, and basic image support. Many criticize the pastel color scheme as being childish, but HRT&#x27;s continued sales and production of the FF-300 say otherwise.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;friend-finder-sp.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;friend-finder-sp.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;2000s retro-future aesthetic handheld computer. Black and green in color.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Friend Finder SP, a special gaming edition of the FF-300.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;The base FF-300 became popular with an unintended audience. Gamers found the cost and efficiency of the base 300 model to be a good fit for playing games on the go. It didn&#x27;t take long after release for hackers and modders to latch onto the device, customizing them with unique color schemes and buttons. It took a number of years for a proper gaming firmware to be developed, but the modding team was eventually funded by HRT themselves. This unexpected collaboration resulted in the production of the Friend Finder SP, specially designed and made with gaming in mind. Sacrificing battery longevity for a more powerful dedicated graphics processor made this a solid gaming handheld.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;flesh-finder.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;flesh-finder.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;2000s retro-future aesthetic handheld computer. Covered in decaying necrotic flesh.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Flesh Finder, an abhorrent aberration of computing technology.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;Nestled deep within a cave not currently listed on any map or database, this grotesque fleshy version of the Friend Finder is waiting for its next host to arrive. It smells of necrotic flesh, pulsates randomly, and excretes a slimy sweat-like substance. This goes against all logic and ideals of this utopian future.&lt;&#x2F;p&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;ff-300-spin.gif&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;ff-300-spin.gif&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;ff-sp-spin.gif&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;ff-sp-spin.gif&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;Low poly models, rendered in EEVEE.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;flesh-finder-spin.gif&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;flesh-finder-spin.gif&quot; style=&quot;width: 50%; margin-left: 25%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;h1 id=&quot;art-talk&quot;&gt;Art talk&lt;&#x2F;h1&gt;
&lt;p&gt;This was an experiment with metaball modeling in Blender that turned out really well I think.&lt;&#x2F;p&gt;
&lt;p&gt;Not everything makes perfect sense in terms of design or the little story I wrote for it, but it&#x27;s part of the fun of art. Make something weird and learn from it.&lt;&#x2F;p&gt;
&lt;p&gt;Using metaballs is something that I first encountered when I started my blender journey. At the time I chalked them up to be a tool that has little utility, but I decided to give them a try again. The trick with metaballs is to treat them how they want to be used, make smooth round things. There&#x27;s a lot of similarity with dedicated SDF tools like ConjureSDF or SDF Modeler, for example. Those tools offer you a lot more control over the whole process, but they have their own drawbacks. Metaballs are built right into Blender, meaning you can give this sorta free-form modeling process a shot with no additional requirements or cost. They are very simple and have very few features or control, but you can work with these restrictions to make interesting things like I did here.&lt;&#x2F;p&gt;
&lt;p&gt;The major downside of this SDF way of modeling is that the resulting geometry is an absolute mess, similar to that of a remeshed sculpt. That means you can treat the converted mesh like you would any other sculpt though, smoothing out things or adding details. I imagine that using an auto quad remesher would make this kind of workflow a very powerful and quick way to make things. I ended up doing the retopology on this model manually, I like to hone my modeling skills and topology knowledge.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;wire-top.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;wire-top.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;wire-bottom.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;friend-finder&amp;#x2F;wire-bottom.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Left: Subdivision retopo, 5588 tris | Right: Game low-poly mesh, 4902 tris.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Retopo on both the subdivision mesh and the game mesh are of course far from perfect, but perfection is the enemy of being done.&lt;&#x2F;p&gt;
&lt;p&gt;Texturing the plastic versions was pretty simple, but the Flesh Finder was made in a burst of inspiration. The node tree on that thing is insane, at least it bakes down to a texture well. Making the custom UIs for each version is something I&#x27;m proud of, and it was enjoyable. I always love when stuff like that is different between variations of the same object.&lt;&#x2F;p&gt;
&lt;p&gt;All the screen UIs were made using either Blender itself, Inkscape, or Gimp. The base FF-300 UI was made in Inkscape, with the topographical map being made using a custom Blender render setup I put together for creating topo maps. The SP UI was made as a simple 3D render in Blender. The Flesh Finder UI was made in Gimp using some simple text and boxes, in addition to the public domain human diagram I&#x27;ve linked below.&lt;&#x2F;p&gt;
&lt;p&gt;There&#x27;s some stuff I could&#x27;ve done with adding more details, but I didn&#x27;t want to rework all of the texture stuff by the time I had thought about it. Maybe I can redo it later.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Human diagram used in the Flesh Finder taken from the &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;commons.wikimedia.org&#x2F;wiki&#x2F;File:Circulatory_System_en.svg&quot;&gt;Wikimedia Commons&lt;&#x2F;a&gt;; Thank you to the author for making this diagram available to the Public Domain.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Sci-Fi Ball</title>
        <published>2025-05-17T06:21:40+00:00</published>
        <updated>2025-05-17T06:21:40+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/sbv-12/"/>
        <id>https://caprine.company/sbv-12/</id>
        
        <summary type="html">&lt;p&gt;Freeform sci-fi hard surface modeling practice project. Not really meant to be anything besides some practice, but I like how it turned out.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;sbv-12&amp;#x2F;sbv-12-close.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;sbv-12&amp;#x2F;sbv-12-close.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Sci-fi style ball with various cuts and details.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;The so-called &amp;#x27;SBV-12&amp;#x27; self-propelled sphere device.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Freeform sci-fi hard surface modeling practice project. Not really meant to be anything besides some practice, but I like how it turned out.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;sbv-12&amp;#x2F;sbv-12-close.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;sbv-12&amp;#x2F;sbv-12-close.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Sci-fi style ball with various cuts and details.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;The so-called &amp;#x27;SBV-12&amp;#x27; self-propelled sphere device.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;This little style study turned out decently in my opinion. It&#x27;s good to do doodles like this to test certain shapes and details to see what I like and what I don&#x27;t. There&#x27;s no real purpose or meaning behind any of the design choices I made here.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;sbv-12&amp;#x2F;sbv-12-pile.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;sbv-12&amp;#x2F;sbv-12-pile.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Sci-fi style ball with various cuts and details.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;A pile of the balls, probably being stored for later.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;It also turned into a bit of a texturing study as well, experimenting with procedural edge wear setups and baking again. I also made the &quot;BallTek&quot; logo on the yellow part of the balls. Yes, the logo is meant to look like a certain part of human anatomy.&lt;&#x2F;p&gt;
&lt;p&gt;I learned quite a few good things with this project though. Also helped me get through my art block. I particularly like the yellow part, specifically the radial cuts and triplet motif. I enjoy the color choice and how the logo looks in general, even if it&#x27;s a bit silly with the imaginary BallTek company.&lt;&#x2F;p&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;sbv-12&amp;#x2F;ball-solid.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;sbv-12&amp;#x2F;ball-solid.webp&quot; alt=&quot;Solid view.&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;sbv-12&amp;#x2F;ball-wire.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;sbv-12&amp;#x2F;ball-wire.webp&quot; alt=&quot;wireframe view&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;This mesh is entirely unsuitable for usage in games or other larger projects, but it was not intended to be anything more than some practice for design.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;Texturing was a good process too, although I realize now I should spend some time making some &quot;smart materials&quot; for my Blender asset library. Like a simple drag and drop material setup that has some exposed parameters. During the depths of my recent art block, I spent time organizing my own creations into Blender&#x27;s asset library system. Took a fair bit of learning and experimentation, but I have now found a workflow for assetization that works for me. This includes compositing profiles, shader setups, models, or whatever else. Might make a post about my workflow on that later on.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Strawberry Avalanche</title>
        <published>2025-05-05T20:55:19+00:00</published>
        <updated>2025-05-05T20:55:19+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/strawb-avalanche/"/>
        <id>https://caprine.company/strawb-avalanche/</id>
        
        <summary type="html">&lt;p&gt;A project I did in early 2024.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;covers&amp;#x2F;strawb-cover.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;covers&amp;#x2F;strawb-cover.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;A project I did in early 2024.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;covers&amp;#x2F;strawb-cover.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;covers&amp;#x2F;strawb-cover.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;I don&#x27;t remember where I posted this, or if I even did during Cohost&#x27;s existence. Here it is now though. This was my first (and only so far) time using rigid body sims for a piece of art. I should try it again some time. My friend made the piece of art of his sona and allowed me to use it for this project.&lt;&#x2F;p&gt;
&lt;div style=&quot;margin: auto; width: 100%;&quot;&gt;
    &lt;video controls preload=&quot;metadata&quot; title=&quot;Video of a grey anthro deer looking in awe at an avalanche of strawberries.&quot; poster=&quot;&#x2F;images&#x2F;strawb-avalanche&#x2F;strawb-poster.jpeg&quot; loop=false width=100%&gt;
      &lt;source src=&quot;&#x2F;images&#x2F;strawb-avalanche&#x2F;strawb-avalanche-small.mp4&quot; type=&quot;video&#x2F;mp4&quot; &#x2F;&gt;
    &lt;&#x2F;video&gt;
    &lt;div class=&quot;sc-1x2-desc&quot;&gt;No audio.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;The video is a much smaller and compressed version of the original, mostly because I don&#x27;t want to chew up all my bandwidth with the original video. Also color corrected from the original video because I&#x27;ve improved on making my renders use more of the colorspace effectively since then. For some reason Blender renders don&#x27;t use up the full range of values and leaves things looking dull (possibly due to my AGX color settings.)&lt;&#x2F;p&gt;
&lt;p&gt;Been struggling with art block as well, but I&#x27;ve been trying to push through it with a new project. That will probably come up later.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>CMYK</title>
        <published>2025-03-22T22:59:08+00:00</published>
        <updated>2025-03-22T22:59:08+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cmyk-wall/"/>
        <id>https://caprine.company/cmyk-wall/</id>
        
        <summary type="html">&lt;p&gt;Photography in Blender because I can&#x27;t find places that are cool like this irl.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cmyk-wall&amp;#x2F;cmyk-wall-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cmyk-wall&amp;#x2F;cmyk-wall-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 3D render of a concrete wall with large dots that are painted in the CMYK color set.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Maybe some kind of art installation in a walled walkway for pedestrians.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Photography in Blender because I can&#x27;t find places that are cool like this irl.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cmyk-wall&amp;#x2F;cmyk-wall-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cmyk-wall&amp;#x2F;cmyk-wall-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 3D render of a concrete wall with large dots that are painted in the CMYK color set.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Maybe some kind of art installation in a walled walkway for pedestrians.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Something that came to mind before bed a few days ago. I love concrete it&#x27;s so cool&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Modeled and rendered in Blender.&lt;&#x2F;p&gt;
&lt;p&gt;Color correction with Darktable.&lt;&#x2F;p&gt;
&lt;p&gt;Uses a mix &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;3dtextures.me&#x2F;&quot;&gt;3DTextures&lt;&#x2F;a&gt;, &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;ambientcg.com&#x2F;&quot;&gt;AmbientCG&lt;&#x2F;a&gt;, and procedural texturing.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Abstract Thingies</title>
        <published>2025-03-19T18:39:40+00:00</published>
        <updated>2025-03-19T18:39:40+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/abstract-stuff1/"/>
        <id>https://caprine.company/abstract-stuff1/</id>
        
        <summary type="html">&lt;p&gt;Some weird things as modeling and shader experiments.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-stuff1&amp;#x2F;3-objects-abstract.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-stuff1&amp;#x2F;3-objects-abstract.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Strange distorted objects with colorful smooth textures.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Left to Right: Twisted Heart, Gay Blob, and Bumblescoop&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Some weird things as modeling and shader experiments.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-stuff1&amp;#x2F;3-objects-abstract.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-stuff1&amp;#x2F;3-objects-abstract.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Strange distorted objects with colorful smooth textures.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Left to Right: Twisted Heart, Gay Blob, and Bumblescoop&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;The cover image here is something I made yesterday while I was bored. Various shapes that are heavily distorted with the simple deform modifier in Blender. Hard to believe the twisted heart shape is actually just a 16-tooth gear that has been twisted and pulled into a completely different form. The procedural shaders all followed a sort of thing I wanted to experiment more with, making wavy lines in objects that sort of bring some attention to the cool curves and surfaces. That was mostly just playing with texture coordinates and normals and UV map stuff from the texture coordinate node.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-stuff1&amp;#x2F;metal-array.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-stuff1&amp;#x2F;metal-array.webp&quot; style=&quot;width: 70%; margin-left: 15%; margin-top: 3%;&quot; alt=&quot;A large array of orange metallic objects with worn paint.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;This one was an experiment with some weird hard surface modeling stuff with modifiers. Then I got distracted playing with shaders for it as well. Using the &quot;random per island&quot; option in the geometry shader node is useful for slightly altering the saturation and color of each object in a massive array like this. That can really help break up the repitition along with some other world-space noise stuff to control the edge wear.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-stuff1&amp;#x2F;mouse-button.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-stuff1&amp;#x2F;mouse-button.webp&quot; style=&quot;width: 70%; margin-left: 15%; margin-top: 3%;&quot; alt=&quot;A large array of orange metallic objects with worn paint.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;This one isn&#x27;t really an abstract thing. It&#x27;s more just some hard surface practice for real objects. Based on &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;commons.wikimedia.org&#x2F;wiki&#x2F;File:2-buttons_mouse.jpg&quot;&gt;this mouse.&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;I found the shape to be very pleasing to my eyes. The rest of the mouse shouldn&#x27;t be too hard to model either if I want to get around to doing that later.&lt;&#x2F;p&gt;
&lt;p&gt;I&#x27;m also pushing a bit of an update to the site. I managed to figure out how to make article titles apply to the header title for the HTML, so now the tab in your browser should be properly reflecting what page you&#x27;re on. I also added a little 88x31 bar at the top below the nav bar on the home page. This is just to put little buttons for things I like or support. Big thanks to &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;blog.joewoods.dev&#x2F;technology&#x2F;meta-content-with-zola&#x2F;&quot;&gt;this page&lt;&#x2F;a&gt; for explaining some of how to do this.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Modeled and rendered entirely in Blender.&lt;&#x2F;p&gt;
&lt;p&gt;Darktable used for color correction.&lt;&#x2F;p&gt;
&lt;p&gt;GIMP 3.0 used for composite images. &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.gimp.org&#x2F;news&#x2F;2025&#x2F;03&#x2F;16&#x2F;gimp-3-0-released&#x2F;&quot;&gt;(woohoo 3.0.0 is out for real now)&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>71-Gordion</title>
        <published>2025-03-15T22:08:32+00:00</published>
        <updated>2025-03-15T22:08:32+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/71-gordion/"/>
        <id>https://caprine.company/71-gordion/</id>
        
        <summary type="html">&lt;p&gt;Fan art of Lethal Company.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;71-gordion&amp;#x2F;company-building-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;71-gordion&amp;#x2F;company-building-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 3D render of The Company Building from Lethal Company.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Fan art of Lethal Company.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;71-gordion&amp;#x2F;company-building-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;71-gordion&amp;#x2F;company-building-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 3D render of The Company Building from Lethal Company.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;On the topic of environment modeling that I mentioned in my &lt;a href=&quot;&#x2F;modeling-m1&#x2F;&quot;&gt;last post&lt;&#x2F;a&gt;, here&#x27;s a project I was working on that never really went anywhere. I had big goals for it, but ended up losing steam of course. Still learned some cool stuff though. I think the volumetric cloud fog effect really turned out cool, although it absolutely murders the render time lol. Also features my reworked &lt;a href=&quot;&#x2F;shipping-container&#x2F;&quot;&gt;shipping container&lt;&#x2F;a&gt; model.&lt;&#x2F;p&gt;
&lt;div style=&quot;margin: auto; width: 80%;&quot;&gt;
    &lt;video controls preload=&quot;metadata&quot; title=&quot;Video of the Company Building from Lethal Company.&quot; poster=&quot;&#x2F;images&#x2F;71-gordion&#x2F;camera-feed-thumb.jpg&quot; loop=true width=100%&gt;
      &lt;source src=&quot;&#x2F;images&#x2F;71-gordion&#x2F;camera-feed.mp4&quot; type=&quot;video&#x2F;webm&quot; &#x2F;&gt;
    &lt;&#x2F;video&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;This is the source video for what I was intending on overlaying on a real video of my Leading Edge CRT I have. If I were to do it again I might just model the scene directly in Blender and skip the VFX stuff compeletely. I wanted to do it to practice some of that VFX workflow though, so maybe I&#x27;ll do that still. Either way, the video below this is how it looks on the CRT.&lt;&#x2F;p&gt;
&lt;div style=&quot;margin: auto; width: 80%;&quot;&gt;
    &lt;video controls preload=&quot;metadata&quot; title=&quot;Video of the Company Building from Lethal Company.&quot; poster=&quot;&#x2F;images&#x2F;71-gordion&#x2F;camera-feed-thumb-crt.jpg&quot; loop=true width=100%&gt;
      &lt;source src=&quot;&#x2F;images&#x2F;71-gordion&#x2F;camera-feed-crt.mp4&quot; type=&quot;video&#x2F;webm&quot; &#x2F;&gt;
    &lt;&#x2F;video&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;All the edits and the camera feed layout were made in Blender&#x27;s video sequencer. I&#x27;ve said it before, but the VSE is not an amazing video editor, but it&#x27;s one that&#x27;s familiar and still very useful to me personally.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Modeled and rendered in Blender. Video edits done in Blender&#x27;s VSE.&lt;&#x2F;p&gt;
&lt;p&gt;Color correction with Darktable.&lt;&#x2F;p&gt;
&lt;p&gt;Uses a mix of my own textures and AmbientCG textures.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Modeling M</title>
        <published>2025-03-15T06:33:19+00:00</published>
        <updated>2025-03-15T06:33:19+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/modeling-m1/"/>
        <id>https://caprine.company/modeling-m1/</id>
        
        <summary type="html">&lt;p&gt;Been working on this Model M again.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;modeling-m1&amp;#x2F;render-model-m-tease.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;modeling-m1&amp;#x2F;render-model-m-tease.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 3D render of a couple keycaps with a keyboard in the background.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Been working on this Model M again.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;modeling-m1&amp;#x2F;render-model-m-tease.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;modeling-m1&amp;#x2F;render-model-m-tease.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 3D render of a couple keycaps with a keyboard in the background.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Finally opened up this project again a few days ago, been working on modeling my Model M keyboard but beige instead of black. I can make all kinds of Model M variants after finishing it up though. This keycap was done today, which I&#x27;m pretty proud of. I&#x27;m getting better at making certain things quick. This model originally was abandoned in July last year, as my modeling skills and knowledge weren&#x27;t quite up to the task at that time.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;modeling-m1&amp;#x2F;keycap-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;modeling-m1&amp;#x2F;keycap-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A 3D render of a keycap.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;This is a real simple procedural setup using vertex colors as a mask for the bump detail. I&#x27;d recommend checking out the &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;extensions.blender.org&#x2F;add-ons&#x2F;noise-nodes&#x2F;&quot;&gt;Noise Nodes extension&lt;&#x2F;a&gt; for Blender. It adds a load of new and useful noise nodes for the shader editor, and I used a three layered dent noise setup for this plastic texture. I think the keycap could be a bit better, but it&#x27;ll do for now. It needs a more pronounced cylindrical profile I think. The render looks a bit flat compared to the real thing.&lt;&#x2F;p&gt;
&lt;div style=&quot;filter: brightness(100%) saturate(100%) sepia(91%) saturate(1669%) hue-rotate(0deg) brightness(103%) contrast(108%);&quot;&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;modeling-m1&amp;#x2F;keycap-wire1.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;modeling-m1&amp;#x2F;keycap-wire1.webp&quot; alt=&quot;Wireframe of the keycap model.&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;modeling-m1&amp;#x2F;keycap-wire2.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;modeling-m1&amp;#x2F;keycap-wire2.webp&quot; alt=&quot;Wireframe of the keycap model.&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;Making the rest of the keyboard could be either very easy or insanely difficult depending on how much of the internal parts I want to model. I think right now I won&#x27;t be modeling anything more than the stem posts for the keycaps to sit in. I guess I can always come back later and really overhaul the model if I want. I&#x27;ll post some pictures of it when it&#x27;s done.&lt;&#x2F;p&gt;
&lt;p&gt;I&#x27;ve also been itching to do some environment models, but I haven&#x27;t really acted on that desire quite yet. Maybe soon.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Modeled and rendered entirely in Blender.&lt;&#x2F;p&gt;
&lt;p&gt;Darktable used for color correction.&lt;&#x2F;p&gt;
&lt;p&gt;AmbientCG textures and HDRI used for the table and background.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Isaac Items</title>
        <published>2025-02-27T16:24:03+00:00</published>
        <updated>2025-02-27T16:24:03+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/isaac-items1/"/>
        <id>https://caprine.company/isaac-items1/</id>
        
        <summary type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;isaac-items1&amp;#x2F;isaac-items1-cover.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;isaac-items1&amp;#x2F;isaac-items1-cover.webp&quot; style=&quot;width: 100%;animation: none;&quot; alt=&quot;Blender + Isaac cover image&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;isaac-items1&amp;#x2F;isaac-items1-cover.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;isaac-items1&amp;#x2F;isaac-items1-cover.webp&quot; style=&quot;width: 100%;animation: none;&quot; alt=&quot;Blender + Isaac cover image&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Directly inspired by &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;250900&#x2F;The_Binding_of_Isaac_Rebirth&#x2F;&quot;&gt;The Binding of Isaac: Rebirth&lt;&#x2F;a&gt; and &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;steamcommunity.com&#x2F;sharedfiles&#x2F;filedetails&#x2F;?id=3264368938&quot;&gt;this mod for the game.&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;style&gt;
    .flex-container {
        display: flex;
        flex-direction: row;
        flex-wrap: wrap;
        justify-content: center;
        align-items: center;
        align-content: stretch;
        border-radius: 8px;
        padding: 16px;
    }
    
    .flex-items {
        transform: translateY(6px);
    }

    .flex-items:nth-child(1) {
        display: block;
        flex-grow: 0;
        flex-shrink: 1;
        flex-basis: auto;
        align-self: auto;
        order: 0;
    }

    .flex-items:nth-child(2) {
        display: block;
        flex-grow: 0;
        flex-shrink: 1;
        flex-basis: auto;
        align-self: auto;
        order: 0;
    }

    .flex-items:nth-child(3) {
        display: block;
        flex-grow: 0;
        flex-shrink: 1;
        flex-basis: auto;
        align-self: auto;
        order: 0;
    }

    .flex-items:nth-child(4) {
        display: block;
        flex-grow: 0;
        flex-shrink: 1;
        flex-basis: auto;
        align-self: auto;
        order: 0;
    }

    .flex-items:nth-child(5) {
        display: block;
        flex-grow: 0;
        flex-shrink: 1;
        flex-basis: auto;
        align-self: auto;
        order: 0;
    }

    img {
        width: 128px;
        image-rendering: pixelated;
        animation: squish .3s linear alternate infinite, bounce .35s ease-in-out alternate infinite ;
        
    }
    @keyframes squish {
        0% {
            transform: scale(1, 1);
        }
        100% {
            transform: scale(0.8, 1.1);
        }
    }
    
    @keyframes bounce {
        to {
            transform: translateY(0%);
        }
        100% {
            transform: translateY(-6%);
        }
    }
&lt;&#x2F;style&gt;
&lt;div style=&quot;background-color: #6d4338;border-radius: 8px;&quot;&gt;  
&lt;div class=&quot;flex-container&quot;&gt;
   &lt;div class=&quot;flex-items&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;isaac-items1&#x2F;cricket-body-32px.gif&quot; alt=&quot;Cricket&#x27;s Body item&quot;&gt;&lt;&#x2F;div&gt;
   &lt;div class=&quot;flex-items&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;isaac-items1&#x2F;mysterious-liquid-32px.gif&quot; alt=&quot;Mysterious Liquid item&quot;&gt;&lt;&#x2F;div&gt;
   &lt;div class=&quot;flex-items&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;isaac-items1&#x2F;eggbug-32px.webp&quot; alt=&quot;Eggbug in the style of a Binding of Isaac item&quot;&gt;&lt;&#x2F;div&gt;
   &lt;div class=&quot;flex-items&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;isaac-items1&#x2F;pageant-boy-32px.webp&quot; alt=&quot;Pageant Boy item&quot;&gt;&lt;&#x2F;div&gt;
   &lt;div class=&quot;flex-items&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;isaac-items1&#x2F;techx-32px.gif&quot; alt=&quot;Tech X item&quot;&gt;&lt;&#x2F;div&gt;    
&lt;&#x2F;div&gt;
    &lt;div&gt;&lt;img src=&quot;&#x2F;images&#x2F;isaac-items1&#x2F;item_altar.png&quot; style=&quot;animation: none;width:18%;margin-left:41%; transform: translate(0, -12px);&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;  
&lt;p&gt;From left to right:&lt;&#x2F;p&gt;
&lt;p&gt;Cricket&#x27;s Body, Mysterious Liquid, Eggbug (not in the game), Pageant Boy, Tech X.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Made with:&lt;&#x2F;p&gt;
&lt;p&gt;Blender 4.3&lt;&#x2F;p&gt;
&lt;p&gt;ffmpeg&lt;&#x2F;p&gt;
&lt;p&gt;Command to make a transparent animated WebP file upscaled to 512x512px using nearest neighbor interpolation:&lt;&#x2F;p&gt;
&lt;p&gt;ffmpeg -r 20 -i &amp;gt;input files&amp;lt; -c:v libwebp_anim -lossless 1 -loop 0 -vf &quot;scale=512:512:flags=neighbor+accurate_rnd:force_original_aspect_ratio=decrease,format=rgba&quot; &amp;gt;output file .webp&amp;lt;&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Hard Surface Suzanne</title>
        <published>2025-02-27T07:43:45+00:00</published>
        <updated>2025-02-27T07:43:45+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/suzanne-bot/"/>
        <id>https://caprine.company/suzanne-bot/</id>
        
        <summary type="html">&lt;p&gt;Just some practice modeling this evening.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;suzanne-bot&amp;#x2F;suzanne-bot-sig.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;suzanne-bot&amp;#x2F;suzanne-bot-sig.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3D model of Blender&amp;#x27;s Suzanne monkey but made of plastic and metal.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Just some practice modeling this evening.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;suzanne-bot&amp;#x2F;suzanne-bot-sig.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;suzanne-bot&amp;#x2F;suzanne-bot-sig.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3D model of Blender&amp;#x27;s Suzanne monkey but made of plastic and metal.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;suzanne-bot&amp;#x2F;regular-suzie.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;suzanne-bot&amp;#x2F;regular-suzie.webp&quot; alt=&quot;Regular Suzanne&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;suzanne-bot&amp;#x2F;suzanne-bot-wire-sig.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;suzanne-bot&amp;#x2F;suzanne-bot-wire-sig.webp&quot; alt=&quot;Wireframe of Suzanne&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;Regular Suzanne for reference; Wireframe view of robo Suzie.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;might do some texture painting practice on it later.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Made with:&lt;&#x2F;p&gt;
&lt;p&gt;Blender 4.3&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Mandelbulber2 Renders</title>
        <published>2025-01-27T22:05:46+00:00</published>
        <updated>2025-01-27T22:05:46+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/fractal-fun1/"/>
        <id>https://caprine.company/fractal-fun1/</id>
        
        <summary type="html">&lt;p&gt;Some more fractal stuff, this time directly from Mandelbulber itself.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;covers&amp;#x2F;fractal-fun-cover.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;covers&amp;#x2F;fractal-fun-cover.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Some more fractal stuff, this time directly from Mandelbulber itself.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;covers&amp;#x2F;fractal-fun-cover.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;covers&amp;#x2F;fractal-fun-cover.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun1&amp;#x2F;fractal-ridges1-lq.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun1&amp;#x2F;fractal-ridges1-lq.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Abstract render of a colorful 3D fractal.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Ridges 1&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun1&amp;#x2F;fractal-waves1-lq.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun1&amp;#x2F;fractal-waves1-lq.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Abstract render of a colorful 3D fractal.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Waves 1&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun1&amp;#x2F;fractal-waves2-lq.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;fractal-fun1&amp;#x2F;fractal-waves2-lq.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Abstract render of a colorful 3D fractal.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Waves 2&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;Rendering out fractals with Mandelbulber is pretty cool, although I don&#x27;t think I&#x27;m gonna be doing a whole lot more of them going forward. For me it&#x27;s one of those things that I&#x27;d probably open on a boring day with nothing else to do, too much waiting around and just pushing buttons. Modeling objects is more my speed.&lt;&#x2F;p&gt;
&lt;p&gt;Feel free to use these for a wallpaper on your phone or computer.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Full res images (4096 x 3072 px):&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a href=&quot;&#x2F;images&#x2F;fractal-fun1&#x2F;fractal-ridges1-hq.webp&quot;&gt;Ridges 1 - 6.03 MB&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a href=&quot;&#x2F;images&#x2F;fractal-fun1&#x2F;fractal-waves1-hq.webp&quot;&gt;Waves 1 - 4.67 MB&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a href=&quot;&#x2F;images&#x2F;fractal-fun1&#x2F;fractal-waves2-hq.webp&quot;&gt;Waves 2 - 4.2 MB&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Made with:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;buddhi1980&#x2F;mandelbulber2&quot;&gt;Mandelbulber2&lt;&#x2F;a&gt; (rendering)&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.darktable.org&#x2F;&quot;&gt;Darktable 5.0&lt;&#x2F;a&gt; (color + contrast correction)&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Fractal Experiments</title>
        <published>2025-01-27T06:56:57+00:00</published>
        <updated>2025-01-27T06:56:57+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/glass-fractal1/"/>
        <id>https://caprine.company/glass-fractal1/</id>
        
        <summary type="html">&lt;p&gt;Fiddling around with Mandelbulber and Blender.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;glass-fractal1&amp;#x2F;glass-fractal-final-lq.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;glass-fractal1&amp;#x2F;glass-fractal-final-lq.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Abstract art of a rainbow glass fractal.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Fiddling around with Mandelbulber and Blender.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;glass-fractal1&amp;#x2F;glass-fractal-final-lq.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;glass-fractal1&amp;#x2F;glass-fractal-final-lq.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Abstract art of a rainbow glass fractal.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Full res image (4300 x 3900 px): &lt;a href=&quot;&#x2F;images&#x2F;glass-fractal1&#x2F;glass-fractal-final-hq.webp&quot;&gt;3.35 MB&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Been playing around with some other fractals, but I gotta do the whole image editing thing to them before I upload them here.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Made with:&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;buddhi1980&#x2F;mandelbulber2&quot;&gt;Mandelbulber2&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Blender 4.3&lt;&#x2F;p&gt;
&lt;p&gt;GIMP 3.0.0&lt;&#x2F;p&gt;
&lt;p&gt;Darktable 5.0&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Secret Santa Gift</title>
        <published>2025-01-01T23:12:25+00:00</published>
        <updated>2025-01-01T23:12:25+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/secret-santa-2024/"/>
        <id>https://caprine.company/secret-santa-2024/</id>
        
        <summary type="html">&lt;p&gt;A gift I made for a friend for 2024&#x27;s Christmas.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;secret-santa-2024&amp;#x2F;fezu-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;secret-santa-2024&amp;#x2F;fezu-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3D render of a samoyed furry character in the style of a plastic figurine.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;A gift I made for a friend for 2024&#x27;s Christmas.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;secret-santa-2024&amp;#x2F;fezu-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;secret-santa-2024&amp;#x2F;fezu-render.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3D render of a samoyed furry character in the style of a plastic figurine.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Yeah the first post of 2025 is art from 2024, oopsie.&lt;&#x2F;p&gt;
&lt;p&gt;This project, like all my Secret Santa gifts, was a huge undertaking. The 3 times I&#x27;ve participated in this kind of event have all been a lot of fun. It&#x27;s a place to practice new skills and hone existing ones while keeping yourself on a deadline.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;secret-santa-2024&amp;#x2F;fezu-wireframe.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;secret-santa-2024&amp;#x2F;fezu-wireframe.webp&quot; style=&quot;width: 60%; margin-left: 20%;&quot; alt=&quot;3D render of a samoyed furry character in the style of a plastic figurine.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div style=&quot;width: 60%; margin-left: 20%;&quot;&gt;
    &lt;video controls preload=&quot;metadata&quot; title=&quot;Video of the figurine model spinning, showing the wireframe, solid and textured views.&quot; poster=&quot;&#x2F;images&#x2F;secret-santa-2024&#x2F;fezu-spin.jpg&quot; loop=true width=100%&gt;
      &lt;source src=&quot;&#x2F;images&#x2F;secret-santa-2024&#x2F;fezu-spin.mp4&quot; type=&quot;video&#x2F;mp4&quot; &#x2F;&gt;
    &lt;&#x2F;video&gt;
&lt;&#x2F;div&gt;</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Happy New Year</title>
        <published>2024-12-31T17:37:19+00:00</published>
        <updated>2024-12-31T17:37:19+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/new-year-2024/"/>
        <id>https://caprine.company/new-year-2024/</id>
        
        <summary type="html">&lt;p&gt;Made for the &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;blenderartists.org&#x2F;t&#x2F;the-10-cubes-of-december-2024-intro-and-rules&#x2F;1560735&quot;&gt;blenderartists.org 10 Cubes Challenge&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;new-year-2024&amp;#x2F;trillium.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;new-year-2024&amp;#x2F;trillium.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A low poly trillium flower made by using only 10 cuboids.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;A Trillium, one of my favorite flowers.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Made for the &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;blenderartists.org&#x2F;t&#x2F;the-10-cubes-of-december-2024-intro-and-rules&#x2F;1560735&quot;&gt;blenderartists.org 10 Cubes Challenge&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;new-year-2024&amp;#x2F;trillium.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;new-year-2024&amp;#x2F;trillium.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A low poly trillium flower made by using only 10 cuboids.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;A Trillium, one of my favorite flowers.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Made with only 10 cubes and one plane, as per the rules. Technically all of this is on one material. Using vertex colors as a greyscale map that is run through a color ramp to make the different colors. Fun little challenge, I&#x27;d love to participate again next year.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Lazy Vacation Render</title>
        <published>2024-12-26T12:28:43+00:00</published>
        <updated>2024-12-26T12:28:43+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cohost-archive/lazy-day-render2/"/>
        <id>https://caprine.company/cohost-archive/lazy-day-render2/</id>
        
        <summary type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-06-23.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;tentacle-world.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;tentacle-world.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-06-23.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;tentacle-world.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;tentacle-world.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;lazy vacation art, mostly to experiment with the hair particle system using a collection of objects instead of hair&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Spiked</title>
        <published>2024-12-26T12:01:28+00:00</published>
        <updated>2024-12-26T12:01:28+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cohost-archive/spiked/"/>
        <id>https://caprine.company/cohost-archive/spiked/</id>
        
        <summary type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-05-15.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Content warning for slight blood effect.&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;spiked.jpg&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;spiked.jpg&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-05-15.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Content warning for slight blood effect.&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;spiked.jpg&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;spiked.jpg&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Blood is fuel.&lt;&#x2F;p&gt;
&lt;p&gt;Never ended up finishing this one.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Boot Up</title>
        <published>2024-12-26T12:01:27+00:00</published>
        <updated>2024-12-26T12:01:27+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cohost-archive/boot-up/"/>
        <id>https://caprine.company/cohost-archive/boot-up/</id>
        
        <summary type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-05-15.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;robocat-spin-small.gif&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;robocat-spin-small.gif&quot; style=&quot;width: 50%; margin-left: 25%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-05-15.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;robocat-spin-small.gif&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;robocat-spin-small.gif&quot; style=&quot;width: 50%; margin-left: 25%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;&lt;a href=&quot;&#x2F;images&#x2F;cohost-archive&#x2F;robocat-spin.gif&quot;&gt;Full size GIF (5 MB)&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Lazy Day Render</title>
        <published>2024-12-26T11:38:54+00:00</published>
        <updated>2024-12-26T11:38:54+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cohost-archive/lazy-day-render1/"/>
        <id>https://caprine.company/cohost-archive/lazy-day-render1/</id>
        
        <summary type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-04-25.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;halo-vibe.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;halo-vibe.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-04-25.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;halo-vibe.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;halo-vibe.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Bit of a lazy render&#x2F;model today in Blender (mostly lazy because I couldn&#x27;t be bothered to figure out how to make good looking water). Inspired by &lt;a href=&quot;https:&#x2F;&#x2F;freepbr.com&#x2F;materials&#x2F;concrete-2&#x2F;&quot;&gt;this texture&lt;&#x2F;a&gt;, which made me start thinking about some interesting structures. Additional textures used were from &lt;a href=&quot;https:&#x2F;&#x2F;ambientcg.com&#x2F;&quot;&gt;ambientcg&lt;&#x2F;a&gt;. Definitely some Halo forerunner type architecture in my head when I made this.&lt;&#x2F;p&gt;
&lt;p&gt;I also decided to export it as an OpenEXR, which I could then pull into darktable to edit like a raw photo from a camera. There&#x27;s a hell of a lot of dynamic range in the EXR files.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>We&#x27;re Watching You &#x2F; The Clock is Ticking</title>
        <published>2024-12-26T11:22:16+00:00</published>
        <updated>2024-12-26T11:22:16+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cohost-archive/watching/"/>
        <id>https://caprine.company/cohost-archive/watching/</id>
        
        <summary type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-05-20.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;watching-you.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;watching-you.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Render of an abstract interpretation of anxiety.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-05-20.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;watching-you.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;watching-you.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Render of an abstract interpretation of anxiety.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;An interpretation of some of the worst anxiety and fear I faced last year.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>256fes Robo Model</title>
        <published>2024-12-26T10:40:35+00:00</published>
        <updated>2024-12-26T10:40:35+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cohost-archive/256fes-robo/"/>
        <id>https://caprine.company/cohost-archive/256fes-robo/</id>
        
        <summary type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-05-20.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;256-robot-orange.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;256-robot-orange.webp&quot; alt=&quot;low-poly stylized robot character model. It has white panels on top of a black undersuit body.&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;256-robot-white.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;256-robot-white.webp&quot; alt=&quot;low-poly stylized robot character model. It has white panels on top of a black undersuit body.&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;256-robot.jpg&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;256-robot.jpg&quot; style=&quot;width: 50%; margin-left: 25%;&quot; alt=&quot;render showing the source high-poly model pointing accusingly at the low-poly version. Also shows the texture map and wireframe view.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-05-20.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;256-robot-orange.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;256-robot-orange.webp&quot; alt=&quot;low-poly stylized robot character model. It has white panels on top of a black undersuit body.&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;256-robot-white.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;256-robot-white.webp&quot; alt=&quot;low-poly stylized robot character model. It has white panels on top of a black undersuit body.&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;256-robot.jpg&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;256-robot.jpg&quot; style=&quot;width: 50%; margin-left: 25%;&quot; alt=&quot;render showing the source high-poly model pointing accusingly at the low-poly version. Also shows the texture map and wireframe view.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;The boyfriend sent me some posts about the 256fes trend, and I felt inspired to create one of my own 256 poly models based off a model I&#x27;ve been working on recently.&lt;&#x2F;p&gt;
&lt;p&gt;I managed to fit this entirely into the 256 tri budget with none left to spare. There&#x27;s two 256px textures, one for the body and one for the emissions. I&#x27;m sure I could&#x27;ve found a way to make this into one texture, but I didn&#x27;t feel like learning how to do that at the time.&lt;&#x2F;p&gt;
&lt;p&gt;I&#x27;d definitely recommend people to try out a challenge like this, both for fun and to learn about a different modeling style. I had to make a lot of sacrifices on polys in a lot of places, especially with the tail and head. If you&#x27;re a beginner like me you might feel a little lost or like you&#x27;ve failed when you&#x27;re at 240 tris and still need to add the hands, feet, and tail, but keep going and you&#x27;ll find ways to get it done in the end.&lt;&#x2F;p&gt;
&lt;p&gt;Another thing, I know the UVs are super fucked up on this, but I didn&#x27;t want to redo it all when I realized the issues during texture painting.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>First 3D FPS Animation</title>
        <published>2024-12-26T10:30:34+00:00</published>
        <updated>2024-12-26T10:30:34+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cohost-archive/fps-anim/"/>
        <id>https://caprine.company/cohost-archive/fps-anim/</id>
        
        <summary type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-02-19.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;fps-anim.gif&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;fps-anim.gif&quot; style=&quot;width: 100%;&quot; alt=&quot;A first person view animation of an armored hand giving a thumbs-up. A large cat stuffed in a sock glares at the viewer in the background, summoning a flood of smaller clones of itself.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-02-19.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;fps-anim.gif&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;fps-anim.gif&quot; style=&quot;width: 100%;&quot; alt=&quot;A first person view animation of an armored hand giving a thumbs-up. A large cat stuffed in a sock glares at the viewer in the background, summoning a flood of smaller clones of itself.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Alright, I decided to just upload a compressed gif form of my first animation I made yesterday, at least until I find a decent video hosting solution (or just breakdown and use youtube lol).&lt;&#x2F;p&gt;
&lt;p&gt;The arm rig was made by myself, and it&#x27;s meant to be pretty low-poly overall. It&#x27;s a slight redesign of my first fully rigged model I made, which can be a seen &lt;a href=&quot;&#x2F;cohost-archive&#x2F;256fes-robo&quot;&gt;here.&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;The large &lt;em&gt;thing&lt;&#x2F;em&gt; in the background is my &lt;a href=&quot;&#x2F;cohost-archive&#x2F;sock-cat&quot;&gt;Sock Cat model&lt;&#x2F;a&gt; I made awhile ago. It&#x27;s also what is flooding the scene with a particle system using it as an object.&lt;&#x2F;p&gt;
&lt;p&gt;Obviously the animation is pretty rough and floaty feeling, but I&#x27;m excited to finally see my creations come to life. I&#x27;ve got more ideas to experiment with using this rig. I can tell that Blender has a lot of power in its animation workflow, I just need to learn how to tap into that more.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Cold Concrete, Warm Suns</title>
        <published>2024-12-26T10:22:13+00:00</published>
        <updated>2024-12-26T10:22:13+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cohost-archive/2suns-corridor/"/>
        <id>https://caprine.company/cohost-archive/2suns-corridor/</id>
        
        <summary type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-02-17.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;corridor.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;corridor.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A render of a concrete hallway which curves slightly as it goes into the distance. It is slightly overgrown with vines, and trees grow from the ceiling windows. Rusty steel grates cover the windows. A scratched and dull metal railing lines the right wall.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-02-17.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;corridor.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;corridor.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;A render of a concrete hallway which curves slightly as it goes into the distance. It is slightly overgrown with vines, and trees grow from the ceiling windows. Rusty steel grates cover the windows. A scratched and dull metal railing lines the right wall.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;The light of the twin suns filters in through the rusty metal grates, casting dual shadows on the concrete surfaces of this odd and seemingly forgotten tunnel. Where does it lead to?&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Sock Cat</title>
        <published>2024-12-26T10:15:24+00:00</published>
        <updated>2024-12-26T10:15:24+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cohost-archive/sock-cat/"/>
        <id>https://caprine.company/cohost-archive/sock-cat/</id>
        
        <summary type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-01-18.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;sock-cat-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;sock-cat-render.webp&quot; style=&quot;width: 40%; margin-left: 30%;&quot; alt=&quot;A 3D model of the sock-cat in the style of Half Life 1.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-01-18.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;sock-cat-render.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;sock-cat-render.webp&quot; style=&quot;width: 40%; margin-left: 30%;&quot; alt=&quot;A 3D model of the sock-cat in the style of Half Life 1.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Today&#x27;s project: Sock Cat.&lt;&#x2F;p&gt;
&lt;p&gt;Took about 6-7 hours to do this one today. Could&#x27;ve done it faster I&#x27;m sure, but I was learning some new stuff along the way. Finding my way into a workflow I suppose. As for capturing the visual aesthetic of Half Life&#x27;s texturing and models, I think it leans more towards the HD models side of things. I still like the way it turned out though. I have some additional plans for this model in the future, so look forward to that.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Rotate the Goat</title>
        <published>2024-12-26T09:47:36+00:00</published>
        <updated>2024-12-26T09:47:36+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cohost-archive/new-pfp/"/>
        <id>https://caprine.company/cohost-archive/new-pfp/</id>
        
        <summary type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-01-16.&lt;&#x2F;p&gt;
&lt;p&gt;Using Blender&#x27;s 2D animation workflow with a 3D reference.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;goat256.gif&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;goat256.gif&quot; style=&quot;width: 50%; margin-left: 25%;&quot; alt=&quot;A hand-drawn animation of a rotating goat head, with 4 pointy horns.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Originally uploaded to Cohost on 2024-01-16.&lt;&#x2F;p&gt;
&lt;p&gt;Using Blender&#x27;s 2D animation workflow with a 3D reference.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;goat256.gif&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-archive&amp;#x2F;goat256.gif&quot; style=&quot;width: 50%; margin-left: 25%;&quot; alt=&quot;A hand-drawn animation of a rotating goat head, with 4 pointy horns.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Spent the morning learning how to use the grease pencil in Blender, and using a 3d model as a reference for hand drawn animation. I can tell there&#x27;s a lot of power in this part of Blender despite my lack of experience, and I&#x27;m impressed with that.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Happy Holidays!</title>
        <published>2024-12-26T02:48:53+00:00</published>
        <updated>2024-12-26T02:48:53+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/happy-holidays-2024/"/>
        <id>https://caprine.company/happy-holidays-2024/</id>
        
        <summary type="html">&lt;p&gt;Happy holidays for all who celebrate a winter holiday. There are a lot of different winter festivities that different cultures celebrate or have celebrated, it&#x27;s fun to look around.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;happy-holidays-2024&amp;#x2F;cool-flower.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;happy-holidays-2024&amp;#x2F;cool-flower.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;An abstract red and green flower.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Happy holidays for all who celebrate a winter holiday. There are a lot of different winter festivities that different cultures celebrate or have celebrated, it&#x27;s fun to look around.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;happy-holidays-2024&amp;#x2F;cool-flower.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;happy-holidays-2024&amp;#x2F;cool-flower.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;An abstract red and green flower.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;I should probably start giving my posts a year tag as well. That&#x27;ll make it easier to go look back in the distant future.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>L.D. 50</title>
        <published>2024-12-24T16:28:27+00:00</published>
        <updated>2024-12-24T16:28:27+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/ld50-pill/"/>
        <id>https://caprine.company/ld50-pill/</id>
        
        <summary type="html">&lt;p&gt;Some fan art for one of my favorite metal albums by Mudvayne.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;ld50-pill&amp;#x2F;ld50-pill.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;ld50-pill&amp;#x2F;ld50-pill.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3D art render of a bottle of pills that has been knocked over. The pills are white and have the letters L.D. 50 on them. The image is white and blue.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Some fan art for one of my favorite metal albums by Mudvayne.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;ld50-pill&amp;#x2F;ld50-pill.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;ld50-pill&amp;#x2F;ld50-pill.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;3D art render of a bottle of pills that has been knocked over. The pills are white and have the letters L.D. 50 on them. The image is white and blue.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Mudvayne&#x27;s L.D. 50 is one of my favorite metal albums of all time. &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;www.discogs.com&#x2F;release&#x2F;1332474-Mudvayne-Dig&quot;&gt;The alternate cover&lt;&#x2F;a&gt; for the Dig CD single is my preference over the original artwork though, and I was inspired by that directly.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>AMP Stormbird CPUs</title>
        <published>2024-12-11T14:59:39+00:00</published>
        <updated>2024-12-11T14:59:39+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/amp-proc1/"/>
        <id>https://caprine.company/amp-proc1/</id>
        
        <summary type="html">&lt;p&gt;Fantasy processors designed for use in avian automatons.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;amp-proc1&amp;#x2F;amp-stormbird1.jpg&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;amp-proc1&amp;#x2F;amp-stormbird1.jpg&quot; alt=&quot;A render of a fake computer processor labeled AMP Stormbird&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;amp-proc1&amp;#x2F;amp-stormbird2.jpg&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;amp-proc1&amp;#x2F;amp-stormbird2.jpg&quot; alt=&quot;A render of a fake computer processor labeled AMP Stormbird&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;AMP Stormbird RXL3-9900SR&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Fantasy processors designed for use in avian automatons.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;amp-proc1&amp;#x2F;amp-stormbird1.jpg&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;amp-proc1&amp;#x2F;amp-stormbird1.jpg&quot; alt=&quot;A render of a fake computer processor labeled AMP Stormbird&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;amp-proc1&amp;#x2F;amp-stormbird2.jpg&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;amp-proc1&amp;#x2F;amp-stormbird2.jpg&quot; alt=&quot;A render of a fake computer processor labeled AMP Stormbird&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;AMP Stormbird RXL3-9900SR&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Came up with this idea for a processor while I was inspired by a friend&#x27;s idea for a neural processor in their character. Design inspired by Ryzen processors. This was some good practice for some interesting techniques using procedural shader tricks in Blender.&lt;&#x2F;p&gt;
&lt;p&gt;AMP (Avian Machine Processors) is a government subsidized chip fab located on a moon orbiting a currently undetermined planet {this lore will be updated later probably}. They produce highly specialized chips for a variety of the royal avian guard&#x27;s machine soldiers, including the Stormbird series seen here. These chips use a RISC architecture borrowed from Humanity&#x27;s major chip manufacturers, although taken to the extreme by essentially gluing together as many separate CPU dies as possible into one chip. AMP have dubbed this &quot;RISC-XL.&quot; This particular chip, the RXL3-9900SR, is specially designed for use in search and rescue automatons. It is a top-of-the-line processor from the third generation of RISC-XL, which provides more than enough horsepower that a complex misson like search and rescue would need. Facial recognition, visual input filtering, and rapid sensor data processing are this line&#x27;s strongsuits, allowing for these machines to be top of class in their duty to find lost individuals or teams in need. The cost of this highly specialized processor is the robot&#x27;s personality, or perhaps lack thereof. Unlike the civilian bots with general purpose non-RISC processors, the Stormbird line severely lacks the capability of conversing in any manner beyond stiff programmatic responses. Coupling this with their fast yet limited storage drives causes these robots to often be forgetful of their past missions. These cutbacks allow for the processor to consume miniscule amounts of energy compared to general purpose CPUs, which translates directly into increased up-time between charging or battery swaps.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;Modelled and textured with Blender 4.3&lt;&#x2F;p&gt;
&lt;p&gt;Logos created in GIMP 3.0.0-RC1 using CC0 or public domain resources&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Rainbow Abstract Wallpaper</title>
        <published>2024-11-10T07:11:04+00:00</published>
        <updated>2024-11-10T07:11:04+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/abstract-orb1/"/>
        <id>https://caprine.company/abstract-orb1/</id>
        
        <summary type="html">&lt;p&gt;Updated on 1&#x2F;29&#x2F;2026.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-orb1&amp;#x2F;abstract-orbs-2026.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-orb1&amp;#x2F;abstract-orbs-2026.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;2026 Redux to fix my gripes with the original.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;Updated on 1&#x2F;29&#x2F;2026.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;abstract-orb1&amp;#x2F;abstract-orbs-2026.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;abstract-orb1&amp;#x2F;abstract-orbs-2026.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;2026 Redux to fix my gripes with the original.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Original Khronos:
&lt;a href=&quot;&#x2F;images&#x2F;abstract-orb1&#x2F;abstract-orbs-4k-khronos.webp&quot;&gt;4K Image Download&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Original:
&lt;a href=&quot;&#x2F;images&#x2F;abstract-orb1&#x2F;abstract-orbs-4k.webp&quot;&gt;4K Image Download&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Feel free to use this wallpaper for anything.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;This is somewhat of an inferior version of this image compared to some more tweaks I&#x27;ve made since finishing up the color work on this one. I don&#x27;t really want to wait around to post it, so it&#x27;ll have to be this version for now. I can update this post later with the new one.&lt;&#x2F;p&gt;
&lt;p&gt;The new version is much more vibrant than the original because I switched to the Khronos PBR Neutral view transform setting instead of AgX. While AgX is good for photoreal renders or things you want to behave similar to reality, it takes a lot more work to get your renders looking as saturated as the materials defined them as. This is because of the normal expected behavior of both AgX and the old Filmic transforms in Blender. So I found myself doing more work to need to reverse what AgX did to my intended look. A reminder from my boyfriend helped me remember the Khronos PBR Neutral tonemap and what its purpose is. Basically it just does less fiddling with the rendered colors, keeping them closer to what the materials say they should be. You can read up on it in the &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;docs.blender.org&#x2F;manual&#x2F;en&#x2F;4.2&#x2F;render&#x2F;color_management.html?utm_source=blender-4.2.3-lts#bpy-types-colormanagedviewsettings-view-transform&quot;&gt;Blender Manual.&lt;&#x2F;a&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This image unintentionally became sort of an experiment in color grading my renders, something that is probably a bit difficult to do &#x27;properly&#x27; with the shitty monitors I use on a daily basis and my lack of understanding. Most of my stylistic choices in my other work avoid needing to have super accurate or even vibrant colors since they&#x27;re usually moody, dark, brownish red colors. I don&#x27;t think it&#x27;s entirely necessary to know all the ins and outs of color science and whatnot right now, but there&#x27;s also no harm in learning more about how to make things look the way you intend them to. Using blender&#x27;s built in RGB scope helps to get a more objective look into the values present in the image. I&#x27;m still trying to figure out how to maximize saturation without distortion though. This little experiment has definitely been good learning.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Xol&#x27;s Forge Hammer</title>
        <published>2024-10-09T20:01:53+00:00</published>
        <updated>2024-10-09T20:01:53+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/xol-hammer/"/>
        <id>https://caprine.company/xol-hammer/</id>
        
        <summary type="html">&lt;p&gt;A hammer made specifically for my goat sona. Forged by hand in the depths of the underworld, taking resources from the natural landscape there. Heavy durable steel alloys that flow red hot from the ground. Still-living wood taken from the glowing bushes that have grown accustomed to the intense heat of hell. Leather from long deceased creatures, tanned by the heat of lava pools.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;covers&amp;#x2F;xol-hammer.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;covers&amp;#x2F;xol-hammer.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;A hammer made specifically for my goat sona. Forged by hand in the depths of the underworld, taking resources from the natural landscape there. Heavy durable steel alloys that flow red hot from the ground. Still-living wood taken from the glowing bushes that have grown accustomed to the intense heat of hell. Leather from long deceased creatures, tanned by the heat of lava pools.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;covers&amp;#x2F;xol-hammer.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;covers&amp;#x2F;xol-hammer.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;This is my best work so far, I&#x27;m very proud of it.&lt;&#x2F;p&gt;
&lt;p&gt;Modeling and texture baking done in Blender, textured in ArmorPaint.&lt;&#x2F;p&gt;
&lt;p&gt;Eventually I&#x27;ll make an even lower res version (at the behest of my friend) that will target around 300 tris. More optimized than even the 1k tri model.&lt;&#x2F;p&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;xol-hammer&amp;#x2F;high-poly-sig.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;xol-hammer&amp;#x2F;high-poly-sig.webp&quot; alt=&quot;High poly model. 280k tris.&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;xol-hammer&amp;#x2F;low-poly-sig.webp&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;xol-hammer&amp;#x2F;low-poly-sig.webp&quot; alt=&quot;Low poly model. 1k tris.&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;High and low poly meshes. 280,555 and 1,088 tris respectively.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;div style=&quot;margin: auto; width: 80%;&quot;&gt;
    &lt;video controls preload=&quot;metadata&quot; title=&quot;Video of the hammer spinning. Shows the low poly, high poly, and color ID versions.&quot; poster=&quot;&#x2F;images&#x2F;xol-hammer&#x2F;hammer-spin-poster.webp&quot; loop=true width=100%&gt;
      &lt;source src=&quot;&#x2F;images&#x2F;xol-hammer&#x2F;hammer-spin-combo.webm&quot; type=&quot;video&#x2F;webm&quot; &#x2F;&gt;
    &lt;&#x2F;video&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;This was my first actual try using ArmorPaint for something that has multiple pieces. Utilizing a color ID map helps a lot as ArmorPaint can turn those to masks for each material or layer. I also ended up smashing my head against the wall for a bit trying to figure out why my FBX was being fucked up when importing to ArmorPaint. Turns out AP just doesn&#x27;t like FBXs or something. I&#x27;d recommend OBJs the most since you can separate the mesh by material on import. I&#x27;m still not sure how I feel about ArmorPaint, but I&#x27;ll continue using it more and eventually write up a little review of it in its current state.&lt;&#x2F;p&gt;
&lt;p&gt;Baking the high poly mesh down to the low poly went surprisingly smooth. Had to adjust the auto-extruded cage a bit so there wasn&#x27;t any overlapping, but otherwise it looks great I think.&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;xol-hammer&amp;#x2F;anvil-lowpoly.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;xol-hammer&amp;#x2F;anvil-lowpoly.webp&quot; style=&quot;width: 80%; margin-left: 10%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;Showing off the emissive wood on the handle. This is the 1k tri model.&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;I did use AP for the primary texture work, but I couldn&#x27;t help myself to some additional procedural effects and little details in Blender. AO stuff, the animated emissive wood, and some extra normal map texture was added after the pass through ArmorPaint. Then all that gets baked down to the low poly mesh.&lt;&#x2F;p&gt;
&lt;p&gt;Despite the hassles of baking things, I do get a hell of a lot of enjoyment out of the process. Something about seeing that unoptimized mess of a base mesh get put onto something that runs way better is super satisfying to me. The SimpleBake addon is probably the best purchase you could make if you do a lot of texture baking. You can rapidly iterate through bake settings to work out bugs, sure beats the whole song and dance of the regular baking workflow in Blender.&lt;&#x2F;p&gt;
&lt;p&gt;Now I just need to actually make my goat sona&#x27;s model. Figuring out how to do the fur is a nightmare.&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;xol-hammer&amp;#x2F;hammer-wire.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;xol-hammer&amp;#x2F;hammer-wire.webp&quot; style=&quot;width: 50%; margin-left: 25%;&quot; alt=&quot;Low poly wireframe.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;Low poly wireframe. I could definitely trim off some fat here and there to get down closer to 300 tris.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Commemorative Eggcoin</title>
        <published>2024-09-28T16:54:56+00:00</published>
        <updated>2024-09-28T16:54:56+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/cohost-eggcoin/"/>
        <id>https://caprine.company/cohost-eggcoin/</id>
        
        <summary type="html">&lt;p&gt;A virtual commemorative coin for the memories and joy Cohost brought to us all. Comes in FBX format.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;covers&amp;#x2F;cohost-eggcoin.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;covers&amp;#x2F;cohost-eggcoin.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;A virtual commemorative coin for the memories and joy Cohost brought to us all. Comes in FBX format.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;covers&amp;#x2F;cohost-eggcoin.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;covers&amp;#x2F;cohost-eggcoin.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;This is a model I made yesterday as a way to send off Cohost properly. It&#x27;s hard to believe that this is the end of the site. This model stands for the community and the friends we all made through Cohost.&lt;&#x2F;p&gt;
&lt;p&gt;Made with Blender as practice for texture and normal baking.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;cohost-eggcoin&amp;#x2F;eggcoin3.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;cohost-eggcoin&amp;#x2F;eggcoin3.webp&quot; style=&quot;width: 50%; margin-left: 25%;&quot; alt=&quot;An animated image of the Eggcoin rotating.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;&lt;h1 id=&quot;readme-md&quot;&gt;README.md&lt;&#x2F;h1&gt;
&lt;p&gt;updated 1&#x2F;29&#x2F;2026&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;info&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Comes with 256px and 128px texture sets. Designed for 256px.&lt;&#x2F;p&gt;
&lt;p&gt;124 triangles total.&lt;&#x2F;p&gt;
&lt;p&gt;Metalness map not technically needed, just needs to be set to 1 if possible.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;usage&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This model can be used and distributed freely for anything but selling. Do not use this model to pretend to be Cohost staff or anything related to ownership of cohost.org. This is a commemorative piece of art that is intended to be used primarily in video games or renders. I am simply an ex-user of Cohost and have no relation to the staff.&lt;&#x2F;p&gt;
&lt;p&gt;This work is licensed under CC BY-NC 4.0&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;credits&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Scratch depth map texture from ambientCG CC0.&lt;&#x2F;p&gt;
&lt;p&gt;Eggbug and Cohost belong to Anti Software Software Club, ASSC, used with permission.&lt;&#x2F;p&gt;
&lt;p&gt;Everything else created by me.&lt;&#x2F;p&gt;
&lt;p&gt;You can contact me with the links provided at &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;caprine.company&#x2F;core&#x2F;about&quot;&gt;caprine.company&lt;&#x2F;a&gt; if you have any concerns.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;p&gt;&lt;strong&gt;Download:&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;a href=&quot;&#x2F;models&#x2F;cohost-eggcoin&#x2F;eggcoin.7z&quot;&gt;eggcoin.7z&lt;&#x2F;a&gt; - updated 1&#x2F;29&#x2F;2026&lt;&#x2F;p&gt;
 &lt;p xmlns:cc=&quot;http:&#x2F;&#x2F;creativecommons.org&#x2F;ns#&quot; &gt;This work is licensed under &lt;a href=&quot;https:&#x2F;&#x2F;creativecommons.org&#x2F;licenses&#x2F;by-nc&#x2F;4.0&#x2F;?ref=chooser-v1&quot; target=&quot;_blank&quot; rel=&quot;license noopener noreferrer&quot; style=&quot;display:inline-block;&quot;&gt;CC BY-NC 4.0&lt;img style=&quot;height:22px!important;margin-left:3px;vertical-align:text-bottom;&quot; src=&quot;https:&#x2F;&#x2F;mirrors.creativecommons.org&#x2F;presskit&#x2F;icons&#x2F;cc.svg?ref=chooser-v1&quot; alt=&quot;&quot;&gt;&lt;img style=&quot;height:22px!important;margin-left:3px;vertical-align:text-bottom;&quot; src=&quot;https:&#x2F;&#x2F;mirrors.creativecommons.org&#x2F;presskit&#x2F;icons&#x2F;by.svg?ref=chooser-v1&quot; alt=&quot;&quot;&gt;&lt;img style=&quot;height:22px!important;margin-left:3px;vertical-align:text-bottom;&quot; src=&quot;https:&#x2F;&#x2F;mirrors.creativecommons.org&#x2F;presskit&#x2F;icons&#x2F;nc.svg?ref=chooser-v1&quot; alt=&quot;&quot;&gt;&lt;&#x2F;a&gt;&lt;&#x2F;p&gt; </content>
        
    </entry>
    <entry xml:lang="en">
        <title>Sock Cat Travels Back to 2005 (Cohost)</title>
        <published>2024-09-21T20:12:26+00:00</published>
        <updated>2024-09-21T20:12:26+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/sockcat-2005/"/>
        <id>https://caprine.company/sockcat-2005/</id>
        
        <summary type="html">&lt;hr &#x2F;&gt;
&lt;div style=&quot;background:url(&#x2F;images&#x2F;sockcat-2005&#x2F;bg.png);background-size:400px;#background-color:#1d1d1d;padding:12px;border-radius:6px;font-family:AtkinsonHyperlegible;&quot;&gt;&lt;!--ps=2--&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;
&lt;img src=&quot;&#x2F;images&#x2F;sockcat-2005&#x2F;sockcat-gif-compress.webp&quot; style=&quot;max-width:100%;height:auto;width:auto;image-rendering:pixelated;border:8px solid #f75d00;border-radius:5px;border-style:groove&quot; loading=&quot;lazy&quot;&gt;
&lt;div&gt;&lt;a href=&quot;&#x2F;images&#x2F;sockcat-2005&#x2F;sockcat-gif-256.gif&quot; style=&quot;font-weight:bold;&quot;&gt;Original GIF (2 MB)&lt;&#x2F;a&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;details&gt;&lt;summary style=&quot;text-align:center;margin:auto;color:#f75d00;font-weight:bold;font-size:1.25em&quot;&gt;Details&lt;&#x2F;summary&gt;
&lt;div style=&quot;margin:8px;&quot;&gt;    
&lt;div style=&quot;display:flex;flex-wrap:wrap-reverse;align-content:stretch;margin:auto;#border:8px solid #f75d00;&quot;&gt;
&lt;div style=&quot;margin:auto;width:290px&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;sockcat-2005&#x2F;thinkpad-t43-sig.jpg&quot; style=&quot;width:100%;border:8px solid #f75d00;border-radius:5px;border-style:groove&quot; loading=&quot;lazy&quot;&gt;&lt;&#x2F;div&gt;
&lt;span style=&quot;width:8px;&quot;&gt;&lt;&#x2F;span&gt;
&lt;div style=&quot;padding:10px;margin:auto;color:#f75d00;width:290px;height:100%;line-height:1.5em;&quot;&gt;Inspired by &lt;a href=&quot;https:&#x2F;&#x2F;cohost.org&#x2F;dvorakir&quot;&gt;@dvorakir&lt;&#x2F;a&gt;
&lt;br&gt;I wanted to try out a time-appropriate Blender version for this ThinkPad, just to see what the experience might&#x27;ve been like in 2005. It definitely makes you appreciate how streamlined and powerful current Blender is.
&lt;br&gt;Scene created, rendered and edited in Blender 2.40 on a ThinkPad T43. Both released in 2005.
&lt;br&gt;1.67 GHz single core processor and 512 MB of RAM.
&lt;br&gt;&lt;a href=&quot;https:&#x2F;&#x2F;cohost.org&#x2F;goastghoat&#x2F;post&#x2F;4208812-sock-cat&quot;&gt;original sock cat post&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;&#x2F;details&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;hr &#x2F;&gt;
&lt;div style=&quot;background:url(&#x2F;images&#x2F;sockcat-2005&#x2F;bg.png);background-size:400px;#background-color:#1d1d1d;padding:12px;border-radius:6px;font-family:AtkinsonHyperlegible;&quot;&gt;&lt;!--ps=2--&gt;
&lt;div style=&quot;text-align:center;&quot;&gt;
&lt;img src=&quot;&#x2F;images&#x2F;sockcat-2005&#x2F;sockcat-gif-compress.webp&quot; style=&quot;max-width:100%;height:auto;width:auto;image-rendering:pixelated;border:8px solid #f75d00;border-radius:5px;border-style:groove&quot; loading=&quot;lazy&quot;&gt;
&lt;div&gt;&lt;a href=&quot;&#x2F;images&#x2F;sockcat-2005&#x2F;sockcat-gif-256.gif&quot; style=&quot;font-weight:bold;&quot;&gt;Original GIF (2 MB)&lt;&#x2F;a&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;details&gt;&lt;summary style=&quot;text-align:center;margin:auto;color:#f75d00;font-weight:bold;font-size:1.25em&quot;&gt;Details&lt;&#x2F;summary&gt;
&lt;div style=&quot;margin:8px;&quot;&gt;    
&lt;div style=&quot;display:flex;flex-wrap:wrap-reverse;align-content:stretch;margin:auto;#border:8px solid #f75d00;&quot;&gt;
&lt;div style=&quot;margin:auto;width:290px&quot;&gt;&lt;img src=&quot;&#x2F;images&#x2F;sockcat-2005&#x2F;thinkpad-t43-sig.jpg&quot; style=&quot;width:100%;border:8px solid #f75d00;border-radius:5px;border-style:groove&quot; loading=&quot;lazy&quot;&gt;&lt;&#x2F;div&gt;
&lt;span style=&quot;width:8px;&quot;&gt;&lt;&#x2F;span&gt;
&lt;div style=&quot;padding:10px;margin:auto;color:#f75d00;width:290px;height:100%;line-height:1.5em;&quot;&gt;Inspired by &lt;a href=&quot;https:&#x2F;&#x2F;cohost.org&#x2F;dvorakir&quot;&gt;@dvorakir&lt;&#x2F;a&gt;
&lt;br&gt;I wanted to try out a time-appropriate Blender version for this ThinkPad, just to see what the experience might&#x27;ve been like in 2005. It definitely makes you appreciate how streamlined and powerful current Blender is.
&lt;br&gt;Scene created, rendered and edited in Blender 2.40 on a ThinkPad T43. Both released in 2005.
&lt;br&gt;1.67 GHz single core processor and 512 MB of RAM.
&lt;br&gt;&lt;a href=&quot;https:&#x2F;&#x2F;cohost.org&#x2F;goastghoat&#x2F;post&#x2F;4208812-sock-cat&quot;&gt;original sock cat post&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;&#x2F;details&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Originally posted by me on &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;cohost.org&#x2F;goastghoat&#x2F;post&#x2F;7393088-sock-cat-travels-bac&quot;&gt;Cohost&lt;&#x2F;a&gt;.
Pulled and modified to work on my website using local resources.&lt;&#x2F;p&gt;
&lt;p&gt;All elements created by me using Blender.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Foppy Drive CRT (Cohost Post)</title>
        <published>2024-09-21T10:34:41+00:00</published>
        <updated>2024-09-21T10:34:41+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/foppy-drive-crt/"/>
        <id>https://caprine.company/foppy-drive-crt/</id>
        
        <summary type="html">&lt;div style=&quot;color:hsl(96.6,81%,67.1%);mix-blend-mode:screen;text-shadow:0px 0px 2px white;margin:4px;line-height:1.7em&quot;&gt;
&lt;p&gt;Object Class: &lt;b&gt;&lt;u&gt;Safe&lt;&#x2F;u&gt;&lt;&#x2F;b&gt; ; &lt;br&gt; Containment Procedures: &lt;b&gt;&lt;u&gt;Undetermined&lt;&#x2F;u&gt;&lt;&#x2F;b&gt; ; &lt;br&gt; See included message:&lt;&#x2F;p&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;div style=&quot;border:52px solid transparent;border-image:url(&#x2F;images&#x2F;foppy-drive-crt&#x2F;crt-frame.webp);border-image-slice:10%fill;border-image-width:52px;border-image-repeat:stretch;padding:36px;#margin:16px;#image-rendering:pixelated&quot;&gt;&lt;!--ps=2--&gt;
&lt;div style=&quot;display:flex;align-items:center;margin-top:-15%;margin-bottom:-15%;margin-left:7%;&quot;&gt;
  &lt;div style=&quot;flex:50%;&quot;&gt;
    &lt;img src=&quot;&#x2F;images&#x2F;foppy-drive-crt&#x2F;foppy-drive-wire-anim.webp&quot; alt=&quot;rotating view of the foppy drive&quot; style=&quot;mix-blend-mode:screen;image-rendering:pixelated;width:100%;scale:120%;&quot; loading=&quot;lazy&quot;&gt;
  &lt;&#x2F;div&gt;
  &lt;div style=&quot;flex:50%;padding:2px&quot;&gt;
    &lt;img src=&quot;&#x2F;images&#x2F;foppy-drive-crt&#x2F;floppy-disk-wire-anim.webp&quot; alt=&quot;rotating view of the floppy disk&quot; style=&quot;mix-blend-mode:screen;image-rendering:pixelated;width:100%;scale:50%;&quot; loading=&quot;lazy&quot;&gt;
  &lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;div style=&quot;&quot;&gt; &lt;!-- container --&gt;
&lt;div style=&quot;color:hsl(96.6,81%,67.1%);mix-blend-mode:screen;text-shadow:0px 0px 2px white;font-size:2em;text-decoration-line:underline;padding:8px 0px 0px 0px&quot;&gt;
Foppy Drive
&lt;&#x2F;div&gt;
&lt;div style=&quot;color:hsl(96.6,81%,67.1%);mix-blend-mode:screen;text-shadow:0px 0px 2px white;margin:4px&quot;&gt;
This anomalous creature appears to be a floppy disk drive that has somehow gained sentience, and the ability to walk. It resembles a fox, and makes mechanical sounds in a way that mimics a fox&#x27;s natural sounds. Because of this we have taken to calling it the &quot;Foppy Drive.&quot; It currently resides within our office, and often takes off with our &lt;i&gt;very important&lt;&#x2F;i&gt; disks. Further research is pending.
&lt;&#x2F;div&gt;
&lt;div style=&quot;text-align:right;filter: hue-rotate(66deg) brightness(180%) saturate(40%);&quot;&gt;
&lt;a href=&quot;https:&#x2F;&#x2F;itaku.ee&#x2F;images&#x2F;865398&quot; style=&quot;color:#f75d00;mix-blend-mode:screen;text-shadow:0px 0px 2px #f75d00;margin:4px;text-decoration-line:underline;border-bottom: 0px;&quot;&gt;See attached media -&amp;gt;&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;div style=&quot;color:hsl(96.6,81%,67.1%);mix-blend-mode:screen;text-shadow:0px 0px 2px white;margin:4px;line-height:1.7em&quot;&gt;
&lt;p&gt;Object Class: &lt;b&gt;&lt;u&gt;Safe&lt;&#x2F;u&gt;&lt;&#x2F;b&gt; ; &lt;br&gt; Containment Procedures: &lt;b&gt;&lt;u&gt;Undetermined&lt;&#x2F;u&gt;&lt;&#x2F;b&gt; ; &lt;br&gt; See included message:&lt;&#x2F;p&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;div style=&quot;border:52px solid transparent;border-image:url(&#x2F;images&#x2F;foppy-drive-crt&#x2F;crt-frame.webp);border-image-slice:10%fill;border-image-width:52px;border-image-repeat:stretch;padding:36px;#margin:16px;#image-rendering:pixelated&quot;&gt;&lt;!--ps=2--&gt;
&lt;div style=&quot;display:flex;align-items:center;margin-top:-15%;margin-bottom:-15%;margin-left:7%;&quot;&gt;
  &lt;div style=&quot;flex:50%;&quot;&gt;
    &lt;img src=&quot;&#x2F;images&#x2F;foppy-drive-crt&#x2F;foppy-drive-wire-anim.webp&quot; alt=&quot;rotating view of the foppy drive&quot; style=&quot;mix-blend-mode:screen;image-rendering:pixelated;width:100%;scale:120%;&quot; loading=&quot;lazy&quot;&gt;
  &lt;&#x2F;div&gt;
  &lt;div style=&quot;flex:50%;padding:2px&quot;&gt;
    &lt;img src=&quot;&#x2F;images&#x2F;foppy-drive-crt&#x2F;floppy-disk-wire-anim.webp&quot; alt=&quot;rotating view of the floppy disk&quot; style=&quot;mix-blend-mode:screen;image-rendering:pixelated;width:100%;scale:50%;&quot; loading=&quot;lazy&quot;&gt;
  &lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;div style=&quot;&quot;&gt; &lt;!-- container --&gt;
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Foppy Drive
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&lt;div style=&quot;color:hsl(96.6,81%,67.1%);mix-blend-mode:screen;text-shadow:0px 0px 2px white;margin:4px&quot;&gt;
This anomalous creature appears to be a floppy disk drive that has somehow gained sentience, and the ability to walk. It resembles a fox, and makes mechanical sounds in a way that mimics a fox&#x27;s natural sounds. Because of this we have taken to calling it the &quot;Foppy Drive.&quot; It currently resides within our office, and often takes off with our &lt;i&gt;very important&lt;&#x2F;i&gt; disks. Further research is pending.
&lt;&#x2F;div&gt;
&lt;div style=&quot;text-align:right;filter: hue-rotate(66deg) brightness(180%) saturate(40%);&quot;&gt;
&lt;a href=&quot;https:&#x2F;&#x2F;itaku.ee&#x2F;images&#x2F;865398&quot; style=&quot;color:#f75d00;mix-blend-mode:screen;text-shadow:0px 0px 2px #f75d00;margin:4px;text-decoration-line:underline;border-bottom: 0px;&quot;&gt;See attached media -&amp;gt;&lt;&#x2F;a&gt;
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&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;Originally posted by me on &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;cohost.org&#x2F;goastghoat&#x2F;post&#x2F;6836391-div-style-border-5&quot;&gt;Cohost&lt;&#x2F;a&gt;. Pulled and modified to work on my website using local resources.&lt;&#x2F;p&gt;
&lt;p&gt;This is probably one of my favorite posts that I made from my brief time using Cohost. It was what got me to learn some
basics about HTML and CSS, which planted the seed for this website&#x27;s creation.&lt;&#x2F;p&gt;
&lt;p&gt;All elements created by me using Blender.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Shipping Container Model</title>
        <published>2024-09-17T06:34:51+00:00</published>
        <updated>2024-09-17T06:34:51+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/shipping-container/"/>
        <id>https://caprine.company/shipping-container/</id>
        
        <summary type="html">&lt;p&gt;I don&#x27;t really know why I seem to only be able to finish projects when they&#x27;re simple objects like this, but here&#x27;s a shipping container I made for myself a little while back. Never ended up making a proper post about it. This was one little project that taught me a lot of things.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;covers&amp;#x2F;shipping-container.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;covers&amp;#x2F;shipping-container.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Banner image showing a row of 3D modeled shipping containers.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;I don&#x27;t really know why I seem to only be able to finish projects when they&#x27;re simple objects like this, but here&#x27;s a shipping container I made for myself a little while back. Never ended up making a proper post about it. This was one little project that taught me a lot of things.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;covers&amp;#x2F;shipping-container.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;covers&amp;#x2F;shipping-container.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Banner image showing a row of 3D modeled shipping containers.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;p&gt;&lt;strong&gt;The Modeling&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Originally this was made as a replacement model for another shipping container I had made previously. That original model was much less detailed, and honestly much less shipping-container-y.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;shipping-container&amp;#x2F;container-compare.jpeg&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;shipping-container&amp;#x2F;container-compare.jpeg&quot; style=&quot;width: 100%;&quot; alt=&quot;Image comparing the 3 versions of the shipping container model.&quot; loading=&quot;lazy&quot;&gt;
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&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;The left-most container is the original model. It was made hastily with no reference images, so it doesn&#x27;t look very true to any container I&#x27;ve seen in real life. The original has 1060 triangles total, while the updated full res model is 2544 triangles. That &lt;em&gt;is&lt;&#x2F;em&gt; 2.5x as many triangles, but I feel that was worth it, especially for the project this model was intended for originally. If I need to really save on tris, I can bake it all down to a much more simple model like this one here.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;shipping-container&amp;#x2F;container-lowpoly.jpeg&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;shipping-container&amp;#x2F;container-lowpoly.jpeg&quot; style=&quot;width: 100%;&quot; alt=&quot;Image of the low poly shipping container model.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;I haven&#x27;t experimented with this yet, but I&#x27;m pretty sure you can bake light and shadow into the model too, which would let you just bake it all to an elongated cube that has the shadows baked in.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;shipping-container&amp;#x2F;container-wireframe.jpeg&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;shipping-container&amp;#x2F;container-wireframe.jpeg&quot; style=&quot;width: 100%;&quot; alt=&quot;Image showing the triangulated wireframe of all the models.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;There&#x27;s a few tricks I did to save on tris where I could. The biggest saving is probably from not connecting the corrugated side panels with the rest of the top and bottom of the model. This avoids needing to make a bunch more triangles on the top and bottom surfaces. The other place I got my savings was from just removing the faces from parts you can&#x27;t see of course. Probably won&#x27;t get you the most savings, but it all starts to add up when you&#x27;re making a ton of copies of the object.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Texturing&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;I don&#x27;t recall if I had planned this to become a full on test of different texturing techniques from the start, but that&#x27;s where it ended up. I used a whole handful of texturing methods and sources to make this model, and it was definitely a good learning experience. The main green texture came from a set of real images that I took outside. I used Darktable and Krita to do the photo correction and then stiching process to make it tiling. After doing the base texture processing, I brought it into Blender to turn them into a set of PBR textures.&lt;&#x2F;p&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;shipping-container&amp;#x2F;texture-pbr-processing.jpeg&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;images&amp;#x2F;shipping-container&amp;#x2F;texture-pbr-processing.jpeg&quot; style=&quot;width: 100%;&quot; alt=&quot;Image showing some how I turned the base texture into various other PBR textures with some simple processing in Blender.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;After that I had something I could use as a tiled texture for whatever program I might need it for. I tried doing some stenciling in Blender&#x27;s texture painter, but it just really wasn&#x27;t going well for me at the time. So I decided to break out &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;armorpaint.org&#x2F;&quot;&gt;ArmorPaint&lt;&#x2F;a&gt;, which had just been sitting in my apps list for months at that point. While I haven&#x27;t given ArmorPaint a test fully, it did get the job done for this project at least. I&#x27;ll give my proper thoughts on it in a later post I&#x27;m sure. But this was a little crash course in really starting to understand the interface and whatnot.&lt;&#x2F;p&gt;
&lt;p&gt;Using ArmorPaint I just added a few material layers and masks and then went ham with a scratch stencil that I made. The rusty metal texture beneath my custom texture was from &lt;a rel=&quot;noopener nofollow noreferrer&quot; target=&quot;_blank&quot; href=&quot;https:&#x2F;&#x2F;ambientcg.com&#x2F;&quot;&gt;ambientCG&lt;&#x2F;a&gt;. I also ended up just using that on the handle and latch pieces. The stickers and labels were also made by me, although I ended up making them pop out too much on the normal map. Those were also applied with the stencil tool.&lt;&#x2F;p&gt;
&lt;p&gt;Then I baked it down to a 4K texture set for the container, after a UV unwrap of course. Thankfully that was dead simple thanks to it just being a box with some extra features.&lt;&#x2F;p&gt;
&lt;p&gt;I hadn&#x27;t learned about what the bevel node was intended for yet, so I didn&#x27;t know I was able to soften up the edges. If I were to redo this I would definitely include a bevel on the edges of the container.&lt;&#x2F;p&gt;
&lt;p&gt;As for the original model&#x27;s textures, the main body was done with procedural textures and the custom scratch texture I made. The metal on the handles is the same one as before. They&#x27;re not horrible, it was just something quick I made up in the moment from another project.&lt;&#x2F;p&gt;
&lt;p&gt;I&#x27;ve already used the new model a handful of times in other projects. It&#x27;s cool to have your own asset library to build up over time.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;End&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This post took longer than I expected to get together, but I suppose I misunderstood the amount I want to blab about random things. At this point I&#x27;m not sure if this reads well or not. It&#x27;s mostly all info that can be found out elsewhere. Maybe it&#x27;s better to focus my thoughts inward and do whatever makes me feel the best. Some posts might be long like this one, but other pieces of proper art might have little or no commentary. Well either way, I&#x27;m sure I&#x27;ll figure something out. I put a lot of work into this so far; no point quitting this early.&lt;&#x2F;p&gt;
&lt;p&gt;Thanks for reading, and have a great day wherever you are.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Knob Objects: Knobjects</title>
        <published>2024-09-10T18:47:54+00:00</published>
        <updated>2024-09-10T18:47:54+00:00</updated>
        
        <author>
          <name>
            
              xol
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://caprine.company/knobjects1/"/>
        <id>https://caprine.company/knobjects1/</id>
        
        <summary type="html">&lt;p&gt;A couple screenshots of some knobs I made in Blender, discussing ideas about the game I want to develop one day, and some more updates about the site.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;covers&amp;#x2F;knobjects1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;covers&amp;#x2F;knobjects1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Banner image showing the 3 levels of detail I&amp;#x27;ve made for these knobs.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;

            
            Full article available on caprine.company
        </summary>
        <content type="html">&lt;p&gt;A couple screenshots of some knobs I made in Blender, discussing ideas about the game I want to develop one day, and some more updates about the site.&lt;&#x2F;p&gt;
&lt;hr &#x2F;&gt;
&lt;div class=&quot;imagestylingdescV2-container&quot;&gt;
&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;covers&amp;#x2F;knobjects1.webp&quot;&gt;
	&lt;img title=&quot;Open image in new tab&quot; src=&quot;&amp;#x2F;covers&amp;#x2F;knobjects1.webp&quot; style=&quot;width: 100%;&quot; alt=&quot;Banner image showing the 3 levels of detail I&amp;#x27;ve made for these knobs.&quot; loading=&quot;lazy&quot;&gt;
&lt;&#x2F;a&gt;
&lt;div class=&quot;imagestylingdescV2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;hr &#x2F;&gt;
&lt;span id=&quot;continue-reading&quot;&gt;&lt;&#x2F;span&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;knobjects1&amp;#x2F;knob-1_low.jpeg&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;knobjects1&amp;#x2F;knob-1_low.jpeg&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;knobjects1&amp;#x2F;knob-1-wireframe_low.jpeg&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;knobjects1&amp;#x2F;knob-1-wireframe_low.jpeg&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;&lt;strong&gt;RSS&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Did some more work on the site this morning, learning more about how it actually works. I&#x27;m not the most knowledgeable on the inner workings of Zola, but I guess that&#x27;s the nice thing about it being all open source stuff. I can just go poke around with the code and see what breaks and what doesn&#x27;t. I should now have an &lt;a href=&quot;&#x2F;categories&#x2F;art&#x2F;atom.xml&quot;&gt;RSS feed&lt;&#x2F;a&gt; available though! Right now I&#x27;m just going to have the feed for the &lt;strong&gt;&#x27;art&#x27;&lt;&#x2F;strong&gt; category, but I think Zola is technically generating a feed for every category and tag as well. A longer term goal to figure out is perhaps figuring out how to get the author tags working right. Right now I can change the author that&#x27;s listed at the end of this page, but I would like to figure out how to make that translate to the RSS feed. This way I can allow additional people to host media on my site under different author names. &lt;del&gt;I&#x27;m also not sure how to make Zola generate the date with the time as well. RSS feeds seem more useful when they&#x27;re not posted at 00:00 every day.&lt;&#x2F;del&gt; Nevermind, turns out you just use a RFC 3339 timestamp instead.&lt;&#x2F;p&gt;
&lt;p&gt;I also figured out how to make images embed in the categories section properly. It was some weirdness with how I was writing the paths down in the source code. It&#x27;s simpler than I realized because I just need to specify the path from the root folder, so &#x2F;categories instead of the weird ..&#x2F; thing I was doing to go up a directory.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;The Knob&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Making a subdivision model of a simple knob might not be the best use of my time, but it&#x27;s something that I enjoy doing for practice. I felt inspired by some knobs I&#x27;ve seen around online and in person, since the game I want to work on developing in the future will have a lot of knobs and switches and sliders.&lt;&#x2F;p&gt;
&lt;p&gt;I think it turned out pretty good though. The texture needs some more work in term of making it look like it&#x27;s been worn out through heavy use, it&#x27;ll be good practice for using ArmorPaint.&lt;&#x2F;p&gt;
&lt;p&gt;I also made 2 additional detail levels for the knob, a sort of high poly but still more optimized one, and a super low poly one.&lt;&#x2F;p&gt;
&lt;div class=&quot;image1x2V2-container&quot;&gt;
&lt;div class=&quot;image1x2V2-row&quot;&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;knobjects1&amp;#x2F;knob-2-wireframe_low.jpeg&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;knobjects1&amp;#x2F;knob-2-wireframe_low.jpeg&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
	&lt;a target=&quot;_blank&quot; rel=&quot;noopener noreferrer&quot; href=&quot;&amp;#x2F;images&amp;#x2F;knobjects1&amp;#x2F;knob-3-wireframe_low.jpeg&quot;&gt;
    &lt;div class=&quot;image1x2V2-col&quot;&gt;
        &lt;img src=&quot;&amp;#x2F;images&amp;#x2F;knobjects1&amp;#x2F;knob-3-wireframe_low.jpeg&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&#x2F;&gt;
    &lt;&#x2F;div&gt;
	&lt;&#x2F;a&gt;
&lt;&#x2F;div&gt;
&lt;div class=&quot;image1x2V2-text&quot;&gt;&lt;&#x2F;div&gt;
&lt;&#x2F;div&gt;
&lt;p&gt;I think it would be interesting and somewhat funny to have an &quot;insane&quot; quality setting in my game, where it just uses the base subdiv model at 1 levels of subdivision. That would be a total of just about 10,000 triangles for just one knob, compared to the 456 tris of the optimzed model.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;The Game&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Right now my game is just a dream of mine. I have no real programming experience at all, so this would be a serious crash course in programming shit. I&#x27;ll probably be using Godot for the game engine, since I am in no state to learn how to program my own graphics stuff right now. But it&#x27;s something that originated from a dream of mine a couple years ago. A sombre, cold, lonely game about being lost in space in nothing but the shitty little tin can you&#x27;re floating around in. It&#x27;s my biggest life goal right now though. I can&#x27;t say I&#x27;ve had any real big aspirations for what to do with my life besides that, so the idea of this game is a considerable part of what motivates me to keep on going.&lt;&#x2F;p&gt;
&lt;p&gt;I will be posting about it here on my site of course, although it doesn&#x27;t have a real title besides what I&#x27;ve referred to it as internally.&lt;&#x2F;p&gt;
&lt;p&gt;&lt;strong&gt;Wrapping Up&lt;&#x2F;strong&gt;&lt;&#x2F;p&gt;
&lt;p&gt;That&#x27;s it for this post, I&#x27;m still getting used to how to use my website, but I&#x27;m starting to understand the workflow and the way Zola works. Thanks for checking it out, and feel free to add my site to your RSS reader of choice.&lt;&#x2F;p&gt;
</content>
        
    </entry>
</feed>
