Approach Procedure - caprine.company
Published: September 12, 2025

Animation made using procedural shaders and geometry nodes


3d render of a wireframe sphere that has edges extending from it.
alternate title: On The Map

There are a bunch of parameters that are all animatable and adjustable with how I've set this up, so I will use this in other places in the future.

I'm creating procedural textures by using SDFs to create the square + icons. There are no image icons used in this render.

Geometry nodes are used for the instancing and billboarding of the icons.

Rendered in realtime using EEVEE.