Playing around with scale and environments in this 360 degree render.
I've wanted to make a 360° viewable render for awhile now, and while making this scene I figured it would be a perfect scenario for it. Something I didn't anticipate was how much more resolution you'd to make it not too blurry. Didn't turn out perfect, but that's alright.
Half res 360° JPEG format image (8000x4000 px ~11 MB)
Full res 360° WEBP image (13600x6400 px ~13 MB)
Half res 360° WEBP image (6800x3200 px ~4 MB)
edit (8/23/2025): I added some additional GPano metadata to all the above images in hopes of this working better with certain image viewers.
Mirrorball JPEG image for fun (2000x2000 px ~3 MB)
Another possible issue is the lack of methods for viewing 360 images. I've injected the GPano "ProjectionType" XMP tag set to equirectangular, so hopefully that gives photo viewers a hint as to what to do here.You can use exiftool to inject XMP tags like this:
This page at Charles University Computer Graphics site shows a great example of the minimum setup needed for the GPano tags.
There appears to be a handful of online tools for viewing 360 images in your browser, and I'd recommend you use whatever option works best for you. I have no recommendations to make on that front.